Coder, gamedev of 15+ years.
https://www.polymonster.co.uk
https://www.github.com/polymonster
- Maintaining CI Is a Pain in The
by polymonster on 3/4/25, 8:53 PM, with comments
- A Haiku About Debugging and the Perception of Productivity
by polymonster on 2/7/25, 8:46 PM, with comments
- Show HN: Maths-rs – Linear algebra library for graphics and gamedev
by polymonster on 8/28/22, 11:39 AM, with comments
- Hot reloading C++ for rapid development with the help of fungos/cr
by polymonster on 2/7/21, 1:17 AM, with comments
- Show HN: Pmbuild: A simple, configurable and extendible build system for gamedev
by polymonster on 1/10/21, 4:24 PM, with comments
- A quick solution for OpenGLES lack of wireframe fill mode
by polymonster on 10/3/20, 1:07 PM, with comments
- Data oriented design is not about SoA and ECS
by polymonster on 9/24/20, 9:09 PM, with comments
- Porting a C++ game engine to the web with emscripten
by polymonster on 9/20/20, 12:53 PM, with comments
- Show HN: C++ maths library for graphics and games
by polymonster on 2/22/20, 6:03 PM, with comments
- Show HN: Jsn – A relaxed, user-friendly JSON-like data format
by polymonster on 12/8/19, 7:02 PM, with comments
- Show HN: Pmfx-shader – Cross platform shader system
by polymonster on 11/24/19, 2:28 PM, with comments