from Hacker News

Show HN: Pmfx-shader – Cross platform shader system

by polymonster on 11/24/19, 2:28 PM with 10 comments

  • by Jasper_ on 11/24/19, 6:20 PM

    This is really nice. Quite similar to the shader pipelines I've seen at AAA. Would you consider adding PSSL output?
  • by looki on 11/24/19, 5:17 PM

    Very cool! This is the level of abstraction I was longing for when pretending to make a game. I'll check this out the next time I get an itch.
  • by gorgoiler on 11/24/19, 4:49 PM

    Pretty cool! As the sun rises in the East, so too does the graphics world constantly need up to date cross platform tools like this. My first real programming job was in this domain.

    Typo on your site FYI: “complex ridig bodies”.

  • by FpUser on 11/24/19, 7:31 PM

    Was looking for something like this. Thanks for great job, will check it out
  • by HugoDaniel on 11/24/19, 10:38 PM

    Nice! any plans to support the WebGL glsl version ?