- The Elusive Frame Timing
by obl on 10/7/24, 6:42 PM, with comments
- 2024 EuroLLVM – How Slow Is MLIR [video]
by obl on 7/15/24, 6:49 PM, with comments
- Maya as Editor: The game development approach of Santa Monica Studio [video]
by obl on 7/2/24, 6:18 PM, with comments
- Parallel Query Systems: Demand-Driven Incremental Compilers [pdf]
by obl on 1/28/24, 10:52 PM, with comments
- 2023 LLVM Dev Meetingg – Mojo: A system programming language [video]
by obl on 11/25/23, 4:21 PM, with comments
- eBPF: Unlocking the Kernel [Official Documentary] [video]
by obl on 11/11/23, 12:20 PM, with comments
- LLVM: Scalar Evolution (SCEV)
by obl on 10/8/23, 1:12 PM, with comments
- Unreal Engine 5: Nanite deep dive [pdf]
by obl on 7/15/23, 12:56 PM, with comments
- Chasing the Myth of Zero-Overhead Memory Safety
by obl on 6/20/23, 2:00 PM, with comments
- A CPU research kernel for cycle-by-cycle micro-architectural introspection
by obl on 6/18/23, 5:42 PM, with comments
- From Stacks to Trees: A new aliasing model for Rust
by obl on 6/10/23, 8:12 AM, with comments
- V8 Maglev: compiler design doc
by obl on 6/4/23, 10:14 AM, with comments
- Ownership You Can Count on [pdf]
by obl on 1/10/23, 10:26 PM, with comments
- A new runtime for Nim (2019)
by obl on 1/10/23, 9:16 PM, with comments
- Semantic Subtyping in Luau
by obl on 11/30/22, 10:48 PM, with comments
- SSA Translation is an Abstract Interpretation [pdf]
by obl on 11/19/22, 4:33 PM, with comments
- A Decade Verifying LLVM, or How to Retrofit Soundness in Industrial Software
by obl on 11/14/22, 8:18 AM, with comments
- Const Syntax in Rust
by obl on 11/2/22, 7:48 PM, with comments
- Carbon’s most exciting feature is its calling convention
by obl on 7/30/22, 6:43 PM, with comments
- Make Your Own Chips for Free
by obl on 5/29/22, 5:25 PM, with comments
- The B3 JIT Compiler (2016)
by obl on 2/19/22, 3:08 PM, with comments
- Present Latency, DWM and Waitable Swapchains
by obl on 1/20/22, 3:28 AM, with comments
- CppMem: Interactive C/C++ memory model
by obl on 1/16/22, 6:01 PM, with comments
- The worst API ever made
by obl on 1/2/22, 9:23 PM, with comments
- Archetypal vs. Grouped ECS Architectures
by obl on 3/23/21, 10:30 PM, with comments
- Why LuaJIT's interpreter is written in assembly
by obl on 2/11/21, 4:18 PM, with comments
- The Player Movement System in “The Witness”
by obl on 2/1/21, 9:03 AM, with comments
- Player Movement System for the Witness
by obl on 1/30/21, 5:54 PM, with comments
- European Commission fines Valve and 5 publishers 8M€ for geo-blocking practices
by obl on 1/26/21, 3:56 PM, with comments
- Alibaba’s Ultra High-Performance RISC-V Superscalar Processor
by obl on 11/22/20, 1:48 AM, with comments
- Porting Detroit: Become Human from Playstation 4 to PC – Part 3
by obl on 11/14/20, 10:48 PM, with comments
- ACO, a new compiler back end for GCN GPUs [pdf]
by obl on 11/14/20, 5:38 PM, with comments
- Clustered Forward vs. Deferred Shading
by obl on 10/25/20, 11:11 AM, with comments
- Clustered Forward vs. Deferred Shading
by obl on 10/24/20, 2:40 PM, with comments
- The Elusive Frame Timing
by obl on 10/23/20, 9:03 AM, with comments
- The Elusive Frame Timing
by obl on 10/23/20, 1:34 AM, with comments
- A possible new back end for Rust
by obl on 4/21/20, 1:39 PM, with comments
- RISC-V Summit 2019: State of the Union
by obl on 1/16/20, 2:03 PM, with comments
- HotChips 31: AMD Zen 2 microarchitecture
by obl on 12/20/19, 1:16 PM, with comments