Software developer, I love graphics programming, procedural generation, game dev, making interactive tutorials
Checkout my website https://imadr.me/
- How Apple's Liquid Glass (probably) works
by imadr on 6/13/25, 10:43 PM, with comments
- Implementing General Relativity: Rendering the Schwarzschild black hole, in C++
by imadr on 7/3/24, 6:57 PM, with comments
- Raymarching Explained Interactively
by imadr on 5/29/24, 11:05 PM, with comments
- Raymarching Explained Interactively
by imadr on 5/20/24, 12:12 AM, with comments
- Simulating Jupiter
by imadr on 4/24/24, 1:32 AM, with comments
- Bullshit arguments about AI replacing jobs
by imadr on 4/1/23, 7:37 PM, with comments
- Color Picker for Shader Programming
by imadr on 11/21/22, 5:44 AM, with comments
- Fermi paradox – mercury – 64k demo
by imadr on 1/22/22, 9:01 PM, with comments
- Behind the Pretty Frames: God of War
by imadr on 1/18/22, 12:03 PM, with comments
- A Message to the Future
by imadr on 9/2/21, 1:48 PM, with comments
- Modern LZ Compression (2019)
by imadr on 8/17/21, 11:22 PM, with comments
- Painting an Eye with Maths
by imadr on 8/4/21, 5:47 PM, with comments
- Seraphs: Procedurally Generated Voynich Manuscript
by imadr on 7/26/21, 12:25 PM, with comments
- Rotations with quaternions
by imadr on 6/1/21, 12:03 PM, with comments