by imadr on 4/24/24, 1:32 AM with 37 comments
by DrBazza on 4/24/24, 7:52 AM
Then a few of my senior colleagues used the observations in asteroseismology models (a generalised helioseismology model really) to study the interior.
https://en.wikipedia.org/wiki/Asteroseismology
https://en.wikipedia.org/wiki/Comet_Shoemaker%E2%80%93Levy_9...
by cmehdy on 4/24/24, 4:06 AM
What other shapes can be coupled (with the technique to create those various storms) in order to create large-scale transitions, where for example a large vortex would follow a sigmoid over the other zones.
Or even in what subtle ways could the visuals follow the envelope of a Hans-Zimmeresque audio background..
Thanks for having shared this blog!
by e_dziewanowski on 4/24/24, 2:15 PM
by nuclearsugar on 4/24/24, 2:53 PM
On a related note, here's an experiment I did using fluids in Maya to create a closeup of Jupiters bands. It was created while I worked at a planetarium - https://thefulldomeblog.com/2014/01/30/jupiter-bands-simulat...
by noSyncCloud on 4/24/24, 4:52 AM
by keyle on 4/24/24, 6:41 AM
I'm wondering, is there a direct way to save UE4 material shader to shadertoy or some easy conversion tool? Otherwise it would have taken eons to produce this page...
by mikercampbell on 4/24/24, 3:18 AM
by adzm on 4/24/24, 7:16 AM
by OCISLY on 4/24/24, 11:55 AM
by Log_out_ on 4/25/24, 5:25 AM
by mitch7w on 4/24/24, 2:41 PM
by ConcernedCoder on 4/24/24, 6:45 AM