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by ibobev on 6/27/25, 6:23 AM, with comments
- A case for courage, when speaking of AI danger
by ibobev on 6/27/25, 5:44 AM, with comments
- The Secret Rules of the Terminal
by ibobev on 6/27/25, 5:43 AM, with comments
- Lessons I learned from releasing 8 video games
by ibobev on 6/26/25, 2:42 PM, with comments
- Challenging projects every programmer should try
by ibobev on 6/26/25, 2:42 PM, with comments
- Reflecting JSON into C++ Objects
by ibobev on 6/26/25, 12:59 PM, with comments
- Open Source Society University
by ibobev on 6/26/25, 8:18 AM, with comments
- Refactoring English: Effective Writing for Software Developers
by ibobev on 6/26/25, 7:40 AM, with comments
- Games That Weren't: Preserving Cancelled and Unreleased Video Game History
by ibobev on 6/26/25, 2:41 AM, with comments
- CUDA Ray Tracing 2x Faster Than RTX: My CUDA Ray Tracing Journey
by ibobev on 6/25/25, 9:42 PM, with comments
- Frozen Fractal
by ibobev on 6/25/25, 2:13 PM, with comments
- What Is "Modern" Programming?
by ibobev on 6/25/25, 11:58 AM, with comments
- Will AI Replace Junior Developers? I Asked Experts at Pycon US
by ibobev on 6/25/25, 11:56 AM, with comments
- 'Outdated' Games That Just Humiliated Modern Graphics [video]
by ibobev on 6/25/25, 11:25 AM, with comments
- How Clay's UI Layout Algorithm Works [video]
by ibobev on 6/25/25, 10:48 AM, with comments
- Threaded Code
by ibobev on 6/25/25, 10:45 AM, with comments
- Playing with Code
by ibobev on 6/25/25, 10:32 AM, with comments
- Efficient Weighted Sampling
by ibobev on 6/25/25, 10:04 AM, with comments
- My Pitch for the AI Village
by ibobev on 6/25/25, 9:48 AM, with comments
- Foom and Doom 1: "Brain in a box in a basement"
by ibobev on 6/25/25, 9:47 AM, with comments
- Veloren for Contributors
by ibobev on 6/24/25, 6:18 PM, with comments
- Adaptive Tetrahedral Grids for Volumetric Path-Tracing
by ibobev on 6/24/25, 1:37 PM, with comments
- Real-time rendering of animated meshless representations [pdf]
by ibobev on 6/24/25, 1:37 PM, with comments
- Enhancing AMD Radeon GPU Detective Output with DirectX Debug Information
by ibobev on 6/24/25, 1:36 PM, with comments
- Eurographics Digital Library
by ibobev on 6/24/25, 12:32 PM, with comments
- No More Shading Languages: Compiling C++ to Vulkan Shaders [pdf]
by ibobev on 6/24/25, 12:22 PM, with comments
- Basic Facts about GPUs
by ibobev on 6/24/25, 12:15 PM, with comments
- Learn to Code Retro Games with RetroGameCoders
by ibobev on 6/24/25, 12:08 PM, with comments
- Debugging memory leaks in Postgres, jemalloc edition
by ibobev on 6/24/25, 7:45 AM, with comments
- High-Dynamic Interactive Game Video Generation with Hybrid History Condition
by ibobev on 6/23/25, 3:01 PM, with comments
- Performance Analysis and Tuning on Modern CPUs
by ibobev on 6/23/25, 6:43 AM, with comments
- Compiler Explorer: An Essential Kernel Playground for CUDA Developers
by ibobev on 6/22/25, 9:59 AM, with comments
- Lockfree Programming: A Mental Model
by ibobev on 6/21/25, 7:50 AM, with comments
- Life expectancy of men in Canadian provinces
by ibobev on 6/21/25, 7:19 AM, with comments
- Enter the Arena: Simplifying Memory Management (2023) [video]
by ibobev on 6/20/25, 4:40 PM, with comments
- Using the SoftWare Hash Identifier (Swhid): A Tutorial
by ibobev on 6/20/25, 11:11 AM, with comments
- Homotopy Equivalences
by ibobev on 6/20/25, 9:56 AM, with comments
- Ambiguous symbol errors after including a header file
by ibobev on 6/20/25, 9:03 AM, with comments
- 100 Blog posts, 6 years, 5M views
by ibobev on 6/20/25, 9:01 AM, with comments
- A Technique of Pure Reason
by ibobev on 6/19/25, 10:13 AM, with comments
- Store as HTML, Edit as LML
by ibobev on 6/19/25, 10:10 AM, with comments
- It's 1999 and I Feel Fine
by ibobev on 6/19/25, 10:09 AM, with comments
- Sep 0.11.0 – 9.5 GB/S CSV Parsing Using ARM Neon SIMD on Apple M1
by ibobev on 6/18/25, 4:18 PM, with comments
- Open World Games Optimize Terrain Rendering [video]
by ibobev on 6/18/25, 2:43 AM, with comments
- Generating a particular category of C callback wrappers around C++ methods
by ibobev on 6/17/25, 11:43 PM, with comments
- Improve Your Productivity with New GitHub Copilot Features for .NET
by ibobev on 6/17/25, 11:40 PM, with comments
- Why does Windows even have Interlocked functions when we have std:atomic?
by ibobev on 6/17/25, 11:37 PM, with comments
- Painting with Math: A Gentle Study of Raymarching (2023)
by ibobev on 6/17/25, 7:52 PM, with comments