by ibobev on 6/25/25, 9:42 PM with 14 comments
by E-Reverance on 6/25/25, 11:58 PM
by esperent on 6/26/25, 6:23 AM
CUDA Ray Tracing 2x Faster Than RTX when Rendering Spheres
As far as I can see, this renderer can't do anything else except spheres (and maybe planes).
It's no bad achievement to beat a general purpose production renderer at one specific thing, but a renderer that can only do spheres is just a hyper-optimized toy, and here it's being presented as far more than that.
by sheepscreek on 6/25/25, 10:47 PM
by kachapopopow on 6/26/25, 6:16 AM
This only runs on nvidia, vulkan is designed to be cross-compatible with not only gpus, but operating systems as well. Vulkan is pretty direct compared to something like dx11 thought so I guess it is interesting to see performance improvement non the less.
by kookamamie on 6/26/25, 7:20 AM
Ahh, my favorite nitpick from C++ not having sane default aliasing rules spills to the CUDA-land.
by pixelpoet on 6/26/25, 5:40 AM
This article is pretty embarrassing, and as others have noted, very misleading due to the RTX units hardly being used.