by primigenus on 4/30/15, 2:16 AM with 219 comments
by Matheus28 on 4/30/15, 2:32 PM
by egeozcan on 4/30/15, 8:43 AM
by xana on 4/30/15, 11:51 AM
Also like everyone else I get connection errors. It's actually quite interesting. It appears this game is load balanced between three or four servers. The script makes a request to http://m.agar.io/?_=<timestamp> which returns the IP of a server used to initiate a websocket. It changes each time you refresh it.
by avyfain on 4/30/15, 8:57 AM
by neic on 4/30/15, 10:39 AM
by hamhamed on 4/30/15, 7:26 AM
by mintplant on 4/30/15, 9:10 AM
If you're looking for a more in-depth experience, check out Osmos [2], the single-player game that probably inspired this.
by raffomania on 4/30/15, 10:58 AM
by lobo_tuerto on 4/30/15, 5:44 AM
by zongitsrinzler on 4/30/15, 7:33 AM
Feature request:
* minimap
* visible world borders
by euphemize on 5/2/15, 2:59 PM
I logged in this morning again for a quick game, and it appears you've considerably shrank the "worlds" into smaller spaces. The game has changed completely for me, as it's about 50/50 that I will survive the first 20 seconds. It's gotten extremely tight in there and there's no more room to maneuver. If you're a big cell, it's almost impossible to die, as there is now always a stream of little guys that get trapped, then sucked in.
I really had a lot of fun "exploring" the worlds and occasionally bumping into another cell, or just crossing paths yesterday. I could go on long chases that would last a few minutes, which was a lot of fun. As of now (I tried the 4 regions), it's basically a reflex game. Splitting in half to "attack" I think is the cornerstone of this game (if you want to get big, you have to risk a bit), but it's so crowded now that it's prohibitively expensive/risky to do so, which sucks.
A small thing to consider for user retention: if I've carefully built up my cell to a respectable size, I will try to play smart and not leave my computer, grab water, go to the washroom, because I'm invested. If I die every 3 minutes, it's easy for me to drop it, forget about it and move on. I spent 60-90 minutes in a single game yesterday, and didn't want to "lose my work", if you see what I mean.
Awesome work (I think the small upgrades on the theme, names, etc. is awesome), keep iterating - but I think I'm going to get back to productive stuff now, because the game has lost most of its appeal to me.
by impish19 on 4/30/15, 5:45 PM
Start-ups are small in size, more agile and can navigate/pivot more easily. Big companies generally take time to pivot and ignore smaller opportunities to grow unlike the small companies. They also have the potential to gobble down small companies.
I wonder what's the most appropriate analog for the spiky cells.
by redredtiger on 5/2/15, 12:45 PM
by phaed on 4/30/15, 9:39 AM
by nsajko on 4/30/15, 10:14 AM
by wnevets on 4/30/15, 4:42 PM
by emvein on 4/30/15, 8:09 AM
by iza on 4/30/15, 10:50 PM
by metabren on 4/30/15, 10:48 AM
by Rafert on 4/30/15, 6:49 AM
by Kientero on 5/9/15, 1:19 PM
Why can't there be more types of dangers? Like, being big or ginormous for too long would attract viruses, it could be a spawned player who will become one, and you have to divide yourself to smaller cells, so that the infection wouldn't be too quick.
by loceng on 4/30/15, 2:23 PM
by v512 on 4/30/15, 8:10 AM
by regularfry on 4/30/15, 7:21 AM
by Kiro on 4/30/15, 9:48 AM
by tharri on 5/2/15, 6:53 AM
Taunts would be nice, too.
by leojfc on 5/1/15, 11:16 AM
by Barsik007 on 5/2/15, 11:23 PM
by xai3luGi on 5/8/15, 1:21 PM
by vicmota on 5/2/15, 12:35 PM
Round time would explain blob resets for everyone, like: this round duration is 2 hours. After the round ends, player's score is then added to the global leaderboard.
Right now, I cant play because on Europe theres a HUGE russian blob that even freezes my i7 16GB RAM for being so big.
by nathan_f77 on 5/2/15, 4:43 PM
Either way, I think it would be cool to let people donate something like $2 to remove ads and make your cell move a bit faster.
Also, please get in touch if you want some help porting this to iOS.
by zazaalaza on 5/1/15, 11:16 PM
People are asking you to add features to the game that make it more fun or more easy to play.
Please don't make the game easier, by adding borders/powerups/double speed/ etc.
However please do make it more fun by adding chat/inviting friends/score on leaderboard/more colors etc.
by lopatin on 4/30/15, 9:36 AM
by tylerdavis on 4/30/15, 7:09 PM
by mullsork on 4/30/15, 7:19 AM
by 0xdeadbeefbabe on 4/30/15, 4:03 PM
by radiodario on 4/30/15, 8:46 AM
by mavdi on 4/30/15, 9:35 AM
by InvidiousTurtle on 5/4/15, 11:57 PM
by nanepiwo on 5/14/15, 10:21 PM
by lgas on 4/30/15, 7:42 AM
by ManOfMom on 5/12/15, 12:20 AM
by willyyr on 4/30/15, 7:19 AM
by laredo312 on 5/3/15, 9:26 PM
by robotnoises on 4/30/15, 5:46 PM
Came up with a similar game a while back that also had a CTF-type element to it. Great job!
by Chowmow on 5/2/15, 7:24 PM
Also are there plans to allow for choosing colors?
by Fabiot on 5/13/15, 3:29 PM
by mrinterweb on 4/30/15, 5:45 PM
by phaed on 4/30/15, 8:31 AM
by fudgy73 on 4/30/15, 5:10 PM
by prcoder on 4/30/15, 9:27 AM
by Ninn on 4/30/15, 9:05 AM
by rvikmanis on 4/30/15, 10:57 PM
by thebouv on 4/30/15, 4:44 PM
And my nerves.
by amelius on 4/30/15, 9:59 AM
by Bermund on 5/8/15, 5:24 PM
by loceng on 4/30/15, 2:39 PM
by deeznuts69 on 5/13/15, 7:38 PM
by aerialcombat on 4/30/15, 6:33 PM
by sleepychu on 4/30/15, 3:51 PM
by HelloMOD11 on 5/11/15, 10:45 PM
by loceng on 4/30/15, 3:20 PM
by gronk527 on 5/12/15, 11:49 PM
by Perkiner on 5/13/15, 12:36 AM
ERR_NAME_NOT_RESOLVED
by profinger on 4/30/15, 1:50 PM
by jv22222 on 4/30/15, 6:15 PM
by deeteecee on 5/2/15, 1:50 PM
by bananaf4p on 5/5/15, 6:47 PM
by edent on 4/30/15, 11:22 AM
by divinedirt on 5/8/15, 10:53 AM
by shmoop on 4/30/15, 7:39 AM
by tkubacki on 4/30/15, 10:09 AM
by nikevp on 5/13/15, 1:20 AM
by kurokikaze on 4/30/15, 9:51 AM
by ryanelfman on 4/30/15, 4:37 PM
by test12355 on 5/12/15, 1:00 PM
by Bizman on 5/8/15, 12:34 AM
by pirate7thief on 5/12/15, 6:41 PM
by phaed on 4/30/15, 8:21 AM
by _lce0 on 4/30/15, 2:44 PM
I like how being huge vs the split strategy relates to the innovator problem
by lucaspottersky on 4/30/15, 11:42 AM
by deeznuts69 on 5/13/15, 7:38 PM
by mami on 5/1/15, 4:24 AM
by tvz on 4/30/15, 9:23 AM
by azinman2 on 4/30/15, 7:28 AM
by alexcroox on 4/30/15, 10:11 AM
by tomkwok on 4/30/15, 10:14 AM
Science has proven: cells that block ads are less likely to survive.
by hnrem on 4/30/15, 11:38 AM
by anc84 on 4/30/15, 2:15 PM
Also it freezes a lot for me. Locking the mouse would be nice.
by mortonpe on 4/30/15, 3:05 AM
- edit To be clear, the ridiculous names people are using are offensive. Game was fun until the children showed up.