by SuperChihuahua on 1/3/15, 6:28 AM with 11 comments
by mattip on 1/3/15, 7:11 AM
[0]http://dsp.stackexchange.com/questions/1288/what-are-some-fr...
by bsenftner on 1/3/15, 4:02 PM
At the 3D Avatar Store we've trained our neural nets to reconstruct human faces and heads. It is a photogrammetry process deep inside, but 95% of the process described by Andrzej Poznanski is automated. There is a manual step where one approves and/or corrects the identified facial feature outlines while generating an initial 3D reconstruction. Because we use a facial recognition neural net as a starting analysis, the jawline is hard to recover accurately (facial recognition ignores jawlines). So we have a "post reconstruction" series of deformation tools to allow the user to fine tune or exaggerate their reconstructed 3D form.
https://3d-avatar-store.com/A-peek-at-new-Fuse3DAvatars
And the best part of a process like this is all "3D Avatars" created by our process share the same topology: meaning they can be morphed between one another and controlled by the same animation rigs.
I love this "Visual Revolution of..." blog post. People need to know about photogrammetry, and the advances around it.
by teamonkey on 1/3/15, 1:23 PM
I don't know if they outsourced any of this work but their company consists of 8 people. Compare that to a AAA team that might have, say, 10-20 dedicated artists working flat-out for a couple of years.
by hartror on 1/3/15, 7:48 AM
by abritishguy on 1/3/15, 11:04 AM
by lsaferite on 1/3/15, 2:51 PM
by beagle3 on 1/3/15, 9:17 AM
Source is available.
by sctb on 1/3/15, 4:47 PM
by _almosnow on 1/3/15, 3:52 PM