by umenline on 11/24/14, 12:06 PM with 24 comments
by sireat on 11/24/14, 1:39 PM
First You need an app that solves a need (doesn't matter if other commercial or open source alternatives exist) and does not completely suck.
That's the easy part.
Then you need a channel to display your app. That also does not seem so hard these days. Mac, Windows both have stores, we can consider Synaptic and Ubuntu store thing to be a channel too(setting aside money question for now).
Unfortunately channel is not going to suffice.
The hard part is getting a funnel, that is a way to guide your prospective customers to your product.
One method perfected by patio11 was to create SEO friendly content for one audience, but use the SEO juice to sell to completely different audience. This is very very hard to do.
Of course, if you already have your own channel(nice e-mail list), then you can push your apps too.
But building an e-mail list is again very hard.
The days of late 1980s shareware boom have been over for a long time, but I suspect with razor sharp focus there are still some success stories(paging Patio11 and his Bingo Card Creator).
Disclaimer: I write internal apps at mediumcorp for a living and have no personal indie success stories.
by tabulatouch on 11/24/14, 8:12 PM
by sebg on 11/24/14, 4:51 PM
Evan is a frequent contributor here on HN and it's also worth reading most of his other articles/posts as well.
by mike_hearn on 11/24/14, 2:24 PM
Sure. Lots of people are making money from desktop apps. Just because it's not hip or cool these days doesn't mean it's useless.
by umenline on 11/24/14, 7:14 PM
by razster on 11/25/14, 12:13 AM
I do not see a change anytime soon.
by dragonbonheur on 11/24/14, 1:20 PM
by umenline on 11/25/14, 8:04 AM