by Zikes on 4/1/14, 6:42 PM
by daturkel on 4/1/14, 6:44 PM
Just wish I could see my current orientation! (Seriously though—from a given screen, I have no idea what the result of A is going to do or what the arrow keys are going to do. If i'm at a square and facing left, hitting the left arrow key will move me left, but if i'm facing any other direction, hitting left will rotate me. It's important that I know which way I'm facing.)
by dangero on 4/1/14, 7:52 PM
This is a fantastic commentary on what makes a game fun. I'm always intrigued by titles that require nearly no art skills. "Thomas Was Alone" kind of surprised me in that way too because it was successful side by side with other titles on Steam while using an art style that was so simplistic almost anyone could have done it.
by fredleblanc on 4/1/14, 6:42 PM
This quickly went from "I'll play for just a minute" to "where are those darn last triforce pieces!?" Nice work!
by eXpl0it3r on 4/2/14, 8:18 AM
I don't know. I find that pretty frustrating, because I've no idea what I'm picking up and having in front of me or what I can do. It's probably only interesting if you know the original by heart...
by Kenji on 4/1/14, 6:54 PM
Pretty good work. Didn't like it at first but then ended up playing it for a few minutes, even though I wasn't in the mood for playing games.
I noticed one thing though, I looked into the code (it's neat and tidy!) and the game logic (updates) was built into the render function that gets called with requestAnimationFrame. Might be a problem on devices that aren't refreshing @60 hertz because the game runs as fast as the user's monitor.
by matwood on 4/1/14, 9:10 PM
Memory is an interesting thing. I haven't played the original Zelda in many many years and immediately knew where to go when I was dropped into the game.
by cschep on 4/1/14, 6:21 PM
Not only does Ben seem to have infinite energy for making cool shit, he's also a nice guy.
Nice!
by derefr on 4/1/14, 8:46 PM
by bane on 4/1/14, 8:24 PM
I've long thought a minimalistic style like this could be very useful in teaching game design and discussing game mechanics. You can learn a lot about a game by breaking it down like this.
by hayksaakian on 4/1/14, 6:44 PM
Thank you for taking the time to make it work on mobile devices.
by antidaily on 4/1/14, 7:06 PM
Played for a good 15 minutes. Nice job.
Just finished A Link Between Worlds for 3DS. Highly recommended for Zelda fans.
by bencoder on 4/1/14, 8:15 PM
Really nice. Reminds me of ZZT.
by pimentel on 4/1/14, 10:45 PM
This has been awesome. Thanks! I was kinda disappointed that I didn't need to get to Death Mountain after getting the 8 pieces. A 1-pixel Ganon would be cool!
by RRRA on 4/1/14, 11:14 PM
Awesome!
But the secret passages do not appear to be there... :P
by alttab on 4/1/14, 6:25 PM
This is very well done.