by brutopia on 3/31/14, 10:21 AM with 82 comments
by jfim on 3/31/14, 10:38 AM
From the rules[1]: Programming languages that are currently available for selection are C, C# / Mono, Clojure, CoffeeScript, Haskell, Java, JavaScript, Python, Ruby, Scala, Go. At the moment, due to technical reasons, we cannot 100% guarantee that all of these will be supported, but we'll do our best. You can change the programming language at any time.
by bencoder on 3/31/14, 11:47 AM
I have a French passport, so my nationality would legally be French, but I live in the UK, and work with English, Polish, Hungarian, Romanian developers(all living and working in the UK), some of whom I was considering asking to join a team with me. I think this rule needs some amendment.
Edit: also to explain some more, my French passport is a consequence of some awkward laws - I was born in the UK and have lived here all my life and can't even speak the language of my legal nationality. If I happened to win I wouldn't like to be a representative of "France" and I really dislike this "Passport must match" for the team - it makes no sense.
by spuz on 3/31/14, 11:58 AM
I don't understand how this could work for a real-time game. I don't know what the input format is like but assuming you need to provide control commands eg:
{accelerate:1.0, steer:-0.01, brake:0}
Then the behaviour of my car depends wholly on when that command arrives at the server. If there is a small delay it could have a dramatic effect on the position of the car. Similarly, my AI needs to react to information sent by the server which similarly could be delayed when sending over TCP.Assuming the input format is the actual status of the car, eg:
{positionx:123, positiony:234}
Then what is to stop me from submitting illegal inputs? Validation might work but it will be impossible for me to validate the output of my AI without access to the simulation code (apparently that is being kept closed source).Maybe there is another technical solution I haven't thought of? Or maybe the simulation won't run in realtime but will actually work on fixed time steps?
by davidw on 3/31/14, 12:10 PM
by kriro on 3/31/14, 11:20 AM
Otherwise the competition seems cool and Helsinki is a nice place. Will certainly think about participating. All members being from the same country is a strange constraint though. I was actually looking forward to using this as an opportunity to co-develop with some US-based friends (I get why it's done though but I think allowing multi-country teams and having them participate as the country of the majority of the team members could have worked).
Edit: The screen shot makes me think it'll be a 3d game but since one of the company behind this is in mobile games it could be 2d (micro machines style). That's one point that should be clarified. Some more info would be helpful as well i.e. how is the world represented, what can we control etc.
by tinco on 3/31/14, 11:06 AM
Will the participants get an environment in which they can test their bots outside of the competition CI?
by Gonzih on 3/31/14, 11:46 AM
Why? What if I don't have any coding friends from my country? Silly.
by Kurtz79 on 3/31/14, 1:50 PM
Will bots with a fast response time have an advantage over "slower" (but still meeting the minimum response time) ones ?
If so, for the sake of argument, won't a C bot have an inherent advantage over a python bot ?
by Oculus on 3/31/14, 1:51 PM
> We just made a little change to the rules:
> "Team represents one country. At least one member of the team must be a citizen of this country."
Looking forward to competing now!
by rakoo on 3/31/14, 10:55 AM
Will the server be open-sourced later ? I think it would be awesome to be able build a bot at home.
by ravich2_7183 on 3/31/14, 1:28 PM
Simulated Car Racing (SCR) [2], is an existing annual AI car racing competition based on TORCS, though without the attractive prizes. It also has a client-server architecture with controls and sensor information sent over UDP using what seem like lisp sexps.
by ah- on 3/31/14, 10:43 AM
by macmac on 3/31/14, 5:59 PM
by d_theorist on 3/31/14, 3:52 PM
"Access to game servers where they can test their bot and compete against other bots"
Does this mean that teams will be able to run their bot an unlimited number of times against other bots before the actual competition?
I'm wondering whether neural network/genetic algorithm approaches will be feasible given the testing infrastructure.
by yaddayadda on 3/31/14, 8:30 PM
BUT I'd still like to compete, is there anyway someone can unofficially compete?
by C-- on 3/31/14, 3:47 PM
by bamdadd on 3/31/14, 12:46 PM
by imdhmd on 3/31/14, 7:37 PM