by gren on 2/26/14, 1:40 PM with 31 comments
by superasn on 2/26/14, 2:40 PM
by Double_Cast on 2/26/14, 2:32 PM
> Apophenia /æpɵˈfiːniə/ is the experience of seeing patterns or connections in random or meaningless data.
The term is attributed to Klaus Conrad[1] by Peter Brugger,[2] who defined it as the "unmotivated seeing of connections" accompanied by a "specific experience of an abnormal meaningfulness", but it has come to represent the human tendency to seek patterns in random information in general, such as with gambling and paranormal phenomena.[3]
by piratebroadcast on 2/26/14, 2:03 PM
by mrspeaker on 2/26/14, 2:34 PM
by interstitial on 2/26/14, 3:27 PM
by gabemart on 2/26/14, 3:00 PM
The author seems to imply that the collision detection is poor, then backtrack and say that actually, only collision detection that cheats in favor of the player is good. In this kind of simple 2D game, I think that cheating collision detection would lead to frustration.
Criticism of Flappy Bird seems to divided into two camps:
The first dismisses it as a clone of any one of a dozen or so older helicopter-style games.
The second descends into ridiculous over-analyses of the ephemeral merits of the game.
I find both camps irritating.
It may be a clone, but it's a clone that's done extremely well. Execution is everything. None of the "Flappy Bird done in X" versions that made the rounds came close to me.
And it may be a well designed and executed game, but luck is clearly the largest single factor that propelled it to worldwide success. A well-designed, well-executed, easy-to-learn, hard-to-master fun game with viral potential is the prerequisite for mass-market growth, but it's not even close to a guarantee.
by Luc on 2/26/14, 2:40 PM
I can only shake my head at how misguided these people are. If Flappy Bird is genius, there's tens of thousands of genius games on the App store alone.
by userpasswd on 2/26/14, 2:05 PM
by josephlord on 2/26/14, 4:22 PM
by jamesjamesjames on 2/27/14, 1:12 AM
by a3voices on 2/26/14, 2:08 PM