by goldvine on 2/19/14, 5:43 PM with 35 comments
by Edd314159 on 2/19/14, 6:38 PM
> And it’s not all about looks, you know.
You say this, and maybe I'm missing the point of your post, but you continue to describe how this process is entirely about how things look.
Additionally, I have an issue with this:
> Over time, you’ll build up a collection of “liked” work that you can show to any designer to give them a concrete idea of the style you like.
This sounds like a horrible idea. Any decent designer out there knows that Dribbble exists and doesn't need you to point that out to them. They likely have their own "style" (if we're reducing "design" to just aesthetics for the purpose of discussion) and won't like you showing them what "style" you want them to adopt. Their job as a designer is to solve problems, not make things look pretty in Photoshop according to your taste parameters. Everything they produce should adhere to your brand guidelines, but that's it.
by kyberias on 2/19/14, 6:01 PM
by ThomPete on 2/19/14, 6:19 PM
Others are later to the game and can use design to differentiate from those early in the game who didn't get around to it.
And finally some need to think long and hard about their design because it's become a hygiene factor.
That pretty much sums up my take on things.
by philipjoubert on 2/19/14, 7:03 PM
tl;dr Salesforce made a style guide and a HTML/CSS UI kit of the style guide. This allowed them to implement designs faster.
by supercoder on 2/19/14, 10:05 PM
All they've got here is a style guide. Totally ignoring all the rest of the design process when it comes to the interaction, layout etc.
Maybe if they made the distinction to only say 'Overthinking visual design' but really I'm still not sure what to take away from this article...
by nej on 2/19/14, 9:31 PM
by duvander on 2/19/14, 7:08 PM
by goldvine on 2/19/14, 5:45 PM
by normloman on 2/19/14, 7:14 PM
by caiob on 2/19/14, 6:33 PM