by younata on 12/8/13, 8:11 PM with 15 comments
by voltagex_ on 12/9/13, 2:27 AM
http://iquilezles.org/www/articles/morenoise/morenoise.htm
http://iquilezles.org/www/articles/fog/fog.htm
http://iquilezles.org/www/articles/compilingsmall/compilings...
and the finished product is "Elevated" on http://iquilezles.org/prods/
by highCs on 12/9/13, 1:06 AM
by jheriko on 12/9/13, 10:29 AM
there is not much good reference on it though (which is why i am compelled to self link)
http://software.intel.com/sites/billboard/article/star-chart... http://jheriko-rtw.blogspot.co.uk/2009/05/whittakers-method-...
its less well known by far... Steven Wittens came across it, and I shamelessly nicked it, back when we were doing AVS presets for Winamp. Speaking of Winamp, back then Geiss (the author of this article) created Monkey - it used D3D and hardware acceleration iirc, but also rendered an isosurface similar to the method described in this article.
It was an interesting period of actual innovation in those days...
by femto on 12/9/13, 3:51 AM
http://www.cs.unc.edu/~marc/tutorial/node130.html
It more clearly states that marching cubes is a method of converting volumetric data into a bounding surface.
by mef51 on 12/8/13, 11:38 PM
by binarycrusader on 12/9/13, 5:08 AM
by svantana on 12/9/13, 10:39 AM
by leokun on 12/9/13, 3:04 AM