by 6ren on 10/30/13, 5:16 AM with 15 comments
by chengsun on 10/30/13, 3:29 PM
by jbri on 10/30/13, 7:10 AM
Ignoring that, it's pretty neat - and runs decently fast as well.
by jheriko on 10/30/13, 1:44 PM
whilst its obvious that you have just discovered verlet integration and the relaxation method of applying constraints - because everyone goes off and writes a physics engine at this point - i only think i know what you mean because i have assumed this.
are these length constraints, angle constraints etc?
still... no matter how common and unexciting this is for me, its always cool to play with physics simulations for five minutes. thanks for sharing. :)
by joshvm on 10/30/13, 12:53 PM
by toblender on 10/30/13, 6:53 PM
Been wondering about where I can get a physics engine to simulate wind. I want to create a wind turbine simulator.
by bsenftner on 10/30/13, 2:50 PM
by nickthemagicman on 10/30/13, 12:55 PM
I'd like a 3d version to combine with three.js.
by est on 10/30/13, 7:28 AM
by pit on 10/30/13, 1:19 PM