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Ask YC: Where to find practical guide on gamifying?

by pepeto on 4/28/13, 10:11 AM with 12 comments

Do you have insights on where i can find tutorials, step by step, formulas, applicable concepts?

I want to gamify my startup, but i can't find good resources. Most of the How to" are vague and at concept-level, rather than specific steps. I googled this question I have been on the wikipedia for gamification I have most of the famous books on gamification

Nowhere in those i can find how many levels to have, on what does it depend. How many points between each level couple, formulas for knowing which task brings how much points etc

  • by vitovito on 4/28/13, 11:11 AM

    You can't find those answers because there aren't any.

    There aren't any answers because it doesn't matter.

    It doesn't matter how many levels you have, nor how many points things are assigned. There aren't any formulas for how they add up, either, because either they add up, or they don't.

    Gamification isn't something you install, add some hooks in at appropriate points, and magically have user engagement. It's not logging.

    It's applied psychology.

    There aren't answers to how many levels you have because levels are shorthand for recognition of accomplishment. Points are proxies for the player's sense of self-worth. How do you define accomplishment in your system? What are reasonable, logical, or emotionally meaningful ways to break that up? How do you break that down into learnable tasks and efforts within those systems?

    Those aren't rhetorical questions. I'm asking you those questions. The first two establish your levels, the third establishes things that are worth points. Maybe you earn points and those let you progress through levels. Maybe they're independent. It's whatever makes sense for incentivizing your system.

    I ran some design workshops a while back, and one of them was on applied gamification. Out of five or six groups of 2-3 designer/developers, only one really "got" it, and applied game mechanics in a way that might actually be meaningful to users.

    The rest applied it superficially and if they had been real products, they would have failed.

    http://vi.to/workshop/20100426/ has my write-up of the workshop and the exercise they did, and http://vi.to/gmnotes has my notes, including the handouts and my references. I'd start with those.

    Oh, and if one of the "famous books on gamification" is the O'Reilly one, I'd forget everything you read there. That book is atrocious. http://gamification-research.org/2011/09/a-quick-buck-by-cop... is a good example of some of the negative coverage it received, and I never recommend it. Read books by psychologists, by people who have designed and launched video games, and by academics who do actual research and testing of their theories.

  • by brudgers on 4/28/13, 2:56 PM

  • by kellros on 4/28/13, 10:25 AM

    My opinion is that gamification is like cooking - you don't just to cook - you learn to cook specific things.

    I'd suggest you follow the Lean path in applying gamification:

    1. Determine what behavior you want to enforce (Measure)

    2. Determine how you will enforce this behavior (Plan)

    3. Build the functionality required for the above (Build)

    You should also decide where to draw the line; i.e. are you building a game or are you gamifying features to enforce certain behaviors.

    You should definitely read Jeff Atwood's post on gamification here: http://www.codinghorror.com/blog/2011/10/the-gamification.ht...

    Here are some good examples of gamification:

    http://www.stackoverflow.com/

    http://www.codeschool.com/

    http://tryruby.org/levels/1/challenges/0

  • by kkoppenhaver on 4/29/13, 6:40 PM

    Found this that you might be interested in: http://blog.mojotech.com/post/49179410311/eight-ways-to-gami...