by ziyadb on 12/3/12, 2:09 PM with 104 comments
by untog on 12/3/12, 2:41 PM
Why on earth would that be confusing? When I see a double door next to a normal sized door I don't freak out and try to break down the wall instead.
I get the point being made in the article, but I don't quite buy it. I don't think that people understand they can press app icons on the iPhone because they have raised shadows around them, I think they press them because they are visually eyecatching and surrounded by areas that are not. There are many different visual cues out there, and people adapt to new ones all the time.
by steve8918 on 12/3/12, 3:09 PM
I wasn't sure what I needed to do to get to the "Desktop" mode where it looked like Windows 7, or how to flip back and forth, and which things I could swipe, etc. I felt like it was a big mess because a lot of the UI features that we've come to expect were not there. In contrast, the iPhone and subsequently the iPad were intuitive right off the bat.
To be fair, I'm seeing a lot of this terrible UI experience in other things as well. For example, on Chrome when you are reading a PDF, if you want to save it or zoom, it's not obvious how to do it. You need to miraculously hover over the bottom right corner and then the buttons show themselves, but there are no visual cues indicating that that's what you're supposed to do. It's fancy, but terrible UI.
The same thing occurs on Facebook, where people are just expected to know where to hover in order to show functionality. I don't know where this trend came from, but it's terrible, and I think this article is showing an extension of how we are moving away from all the visual cues and things we've learned about UX in the past 30 years. Sure, it's different but it doesn't mean it's better, especially when it forced people to hunt, peck, and guess for functionality, something that UX is supposed to get rid of.
by kolektiv on 12/3/12, 2:34 PM
by marknutter on 12/3/12, 2:19 PM
Of course this can be taken too far. When too many skeumorphic accents are added to a design it can cause it to be rigid and noisy. As the OP mentions, if you go too far from skeumorphism you run contrary to how the human brain works. My favorite user interface designs usually have a very tasteful and well placed set of skeumorphic elements with an overall minimalist design. Tactile, not tacky.
by kenjackson on 12/3/12, 3:35 PM
Now within the app one could argue there is a stronger need for affordances, but even there I've yet to encounter a single problem in my use of several Win8 apps.
I find the Win8 interface a lot more intuitive than the OSX interface. But I'm sure others would find the opposite. I suspect a lot depends on your starting point and your predisposition. My four year son figured out most of the Win8 interface in about 5 minutes (literally... at the MS store he was flying through the UI much better than I'd ever seen him with Win7 and a mouse).
by stephengillie on 12/3/12, 2:16 PM
We know how to interact with different items because of experience and common signals -- not all door handles are alike, but different interpretations of the 2 major types (knob and lever) are similar enough to visually signal to us their probable use-case (opening a portal in the wall).
Similarly, I could go on about how the "stop, wait, go lights" at the top of windows in OSX are counterintuitive because they are in the same location as their Windows counterpart, but have different functions. It's not intuitive because the same visual signals provide different outcomes.
by Killah911 on 12/3/12, 2:40 PM
by richardlblair on 12/3/12, 2:56 PM
You know how many people here would have had to zoom in?? Are you new to the internet?? /end nerd rage/
by VMG on 12/3/12, 2:35 PM
by lnanek2 on 12/3/12, 2:45 PM
Even worse, the icons aren't supposed to have text and users are supposed to know to long press on them to find out what exactly they do. I've never in my life seen a user do that. I emailed a Google Dev Advocate about all this, asking if they actually had statistics and user studies to back up this new direction they are taking the UI, if it actually helped users in the metrics or was just designers trying to make things look pretty without actually helping. No answer.
by lini on 12/3/12, 2:34 PM
"Can I click on all those tiles?" - if you try to touch or click them, you will quickly see a 3D effect that mimics that of a push button (tile scales to 97.5% of its size similar to a pushed button). After that you will quickly learn that you can interact with tiles.
by radarsat1 on 12/3/12, 2:16 PM
by zv on 12/3/12, 2:26 PM
On a side note, comparing with door handles is just wrong. We already have a generation who grew up with idea of abstract controls. We have a save button which mostly looks like floppy button. How many 16 year olds know what floppy is?
by pxlpshr on 12/3/12, 2:59 PM
I've been a Microsoft fanboy [1] but just find very little about Windows that I love anymore. I understand they are trying to be visually different from OSX, but I'm not sure this is the right direction. OSX hasn't deviated from 'windows-based' app management and Metro makes its history as Windows almost unrecognizable. As a power user with 2 monitors usually running 2x or 4x in split or quad view, I don't see a UI that will be more adaptable for efficiency and multitasking. iOS handles it very poorly.
[1] DOS > Win 3.1 > 95 > 98/ME > NT > 2000 > Windows XP > .. converted to Apple ..
by nnq on 12/3/12, 4:03 PM
Take for example the whole crop of metro-style Bootstrap themes and pick an UI interaction element like the buttons, to see an example of a scale of designs between decent micro-skeumorphism and full-flatness. This one http://bootswatch.com/cosmo/#buttons or this one http://talkslab.github.com/metro-bootstrap/basecss.html#butt... sport full-flat microsft style buttons, with no hints of possible interaction, while others like http://inprogress.neuronq.ro/madmin/ show subtle hints of skeumorphism (you can probably google for many other more or less metrofied bootstraps...)
by ian00 on 12/3/12, 2:52 PM
by pilgrim689 on 12/3/12, 3:35 PM
Furthermore, the author talks about affordances and how Metro has none. This is false. Anything that can be touched on the screen reacts to your touch. For example, if you're scrolling down the main menu and your finger happens to press down on a tile, the tile will be "pushed inwards" at the point of contact (even if you haven't released your finger). It's very subtle, but it definitely lets your subconscious know that in the future, if you would want to press that thing, you can. Now it's not an immediate affordance like a door knob, but a touch screen in itself is an affordance for touching, and once you touch then the other affordances reveal themselves.
by speednoise on 12/3/12, 3:15 PM
by OzzyOsbourne on 12/3/12, 3:31 PM
This sort of thing is why I love HN. Irrespective of the topic, there is always some little gem I find somewhere. I was very sceptical of this claim, so I looked it up. Turns out it is possible:
http://math.ucr.edu/home/baez/physics/Quantum/see_a_photon.h...
by pixxa on 12/3/12, 3:19 PM
At the highest level, Metro design feels like a case of design overgeneralization. It tries at once to apply the same look & feel principles in Touch, Desktop, and Web context.
Jack of Many Trades, Master of None.
by rco8786 on 12/3/12, 3:07 PM
by MatthewPhillips on 12/3/12, 3:30 PM
by xradionut on 12/3/12, 2:44 PM
by vetler on 12/3/12, 3:03 PM
by uvTwitch on 12/3/12, 4:47 PM
by marze on 12/3/12, 3:28 PM
by cooldeal on 12/3/12, 3:21 PM
Edit: Something like the following post would've definitely made the HN front page if it was iMetro or even if it was Google that did it with Android. http://www.riagenic.com/archives/487
by recoiledsnake on 12/3/12, 2:39 PM
Also, this is just about mostly about the buttons and links which can probably be fixed easily in the future. Metro is much much more than that, Metro also removes a lot of unnecessary chrome like lines around menus etc. and reducing visual clutter which are very important on mobile devices where you're looking for actual information in a pinch on-the-go. The codeword for this is "Content over Chrome".
Android(starting with ICS) also is trending a bit towards Metro in things like the weather app, Google Now and the overall designed aesthetic. https://lh4.ggpht.com/p-eZmyce7_T2-_eOwltQxU6glPj6f53kDXvDvN...
Anyone see the similarities between this[1] from 20 years ago and the iPhone UI + every other mobile OS including Android, Palm, Windows Mobile < 7, Blackberry, Meego, Firefox OS etc.?
[1] http://img.tfd.com/cde/_PROGMAN.GIF
Here's more information if you're interested in the design philosophy behind Metro written by an actual designer who designed Metro like content for his clients' websites.
The principles of Microsoft Metro UI decoded http://www.riagenic.com/archives/487
Going full Metro. http://www.riagenic.com/archives/493
Things you ought to know when designing metro screens http://www.riagenic.com/archives/526
Hopefully all this results in better UIs in the future instead of the tired old jaded WIMP interface and Desktop on mobile yet again with some added touch features and I think Microsoft has taken a good first step here to shake things up.
by jwineinger on 12/3/12, 2:34 PM