by mhax on 11/16/12, 8:33 AM with 21 comments
by evanbbb on 11/16/12, 2:59 PM
If it isn't working for you or have questions, feel free to let me know...
by gkanai on 11/16/12, 10:44 AM
2012 "The film is optimised for viewing on Chrome."
Not interested in a browser-specific web experience.
by EddieB on 11/16/12, 9:51 AM
by davidwparker on 11/16/12, 1:59 PM
IMO, this is a pretty cool "interactive film" (I'd call it a video game) that is extremely well done via Three.js (and therefore WebGL). Good job to the developers.
I will say that due to time, I didn't figure out what to do in each chapter. Instead, I clicked a few things and then moved onto the next chapter.
by Charlesmigli on 11/16/12, 9:09 AM
by rossmckegney on 11/16/12, 12:31 PM
Here's hoping we see a lot more interactive experiences soon!
If anyone is inspired to try to build something of their own using Three.js, we're working on tools that will help. More here: http://verold.com/blog/2012/11/6/threejs-needs-a-cms
by danvoell on 11/16/12, 3:18 PM
I feel like the emotional and film aspects are still slightly a leap. I didn't really feel much for the fisherman or the seagull, I was just banging away on my spacebar.
The initial description got me interested, you are definitely trying to explore a new concept and for that I give you props!
by motters on 11/16/12, 10:38 AM
by bsenftner on 11/16/12, 4:08 PM
by wavesounds on 11/16/12, 4:01 PM