by justjohn on 10/25/12, 3:59 AM with 20 comments
by Gring on 10/25/12, 7:27 AM
Interestingly enough, it's better on the iPad, where the top scrolls normally with the rest of the page.
This idea of having stuff fixed on the page goes back to the late 1990s, when frames were popular and tasteless big corp CEOs went "oh hey great, with frames we can ensure that certain parts of our branding are always in the face of the customer. Bring it on!".
A few years down the line, we grew up, refined our taste and trusted that if a visitor sees the logo in the top left and then scrolls down, he still remembers the branding. It's sad, really, that this lesson was lost again in the past year.
by gabemart on 10/25/12, 11:13 AM
>indicates a bland, underwhelming game that's functional but little else. These games might still possess quirks or aspects that appeal to certain players.
So what's the purpose of scores below 5? The description for a score of 5 is the lowest possible baseline for a game I might want to play. It seems like a full half of the scoring space is essentially purposeless when viewed from the perspective of recommending games to people who might want to buy them.
by tsigo on 10/25/12, 10:40 AM
What a mess that code base must be.
by kmfrk on 10/25/12, 7:18 AM
by nuttendorfer on 10/25/12, 7:58 AM
by Xion on 10/25/12, 8:59 AM
by dylanrw on 10/25/12, 7:12 AM
by hayksaakian on 10/25/12, 7:52 AM
by ilovekitty on 10/25/12, 9:11 AM