from Hacker News

Fix Your Timestep - Synchronizing game physics

by mcantor on 10/7/12, 8:48 PM with 1 comments

  • by ggchappell on 10/7/12, 9:39 PM

    Nice explanation.

    I wonder, though, how important it is to do the interpolation (see the last code sample). With the example value of dt = 0.01, failing to do the interpolation would mean that the displayed frame will be behind by an average of 1/200 sec. Would that really be noticeable?