by meetpateltech on 6/9/25, 5:09 PM with 1202 comments
by dimal on 6/9/25, 7:01 PM
Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just like a movie. Big whoop.
I’m autistic, but this won’t only affect autistic people. A lot of people are going to have problems with this. I hope there’s a very prominent way to turn it off.
by stalco on 6/9/25, 9:03 PM
As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC
by plainOldText on 6/9/25, 7:18 PM
This new liquid glass will lead to liquid brain, because my brain will be melting trying to process all that visual mess daily.
Now of course, I'll have to experience this new design in practice to be sure, but judging from the screenshots it looks really hard on the eyes. Hopefully they'll allow the translucency to be customized.
Apple had a good run, I've genuinely enjoyed using their platforms daily, but I'm afraid they're dropping the ball now.
I guess on a long enough timeline, every company is bound to disappoint. It's hard to get it right, consistently.
by designerarvid on 6/10/25, 7:35 AM
Trying to understand where this is coming from, I guess two sources:
1. It's a fashion update to give GenZ and younger something they haven't seen before. They are too young to remember Windows Vista, and are the most important future target group that spends 12+ hrs / day on their iPhone. Also it is an audience that heavily customizes their UI, and care more for visually communicating cool-ness, than to get work done with efficient UX. Similar to using rainmeter on a desktop PC. Unsurprising, this look a lot like a rainmeter skin.
2. This is a way to communicate unmatched quality. Similar to what AirBnB are doing. When everyone can use icon- and component libraries like material and shadcn to build UI:s, this is a visual language that communicates premium quality is through an interface and iconography that is different and too expensive for others to recreate. Many companies don't have the skill nor the time and money to do custom icons in 3D software, or create elaborate translucent effects. Let's see what multi-plattform apps will look like with this new UI, perhaps the goal is to make them stand out as "outdated"
by nharada on 6/9/25, 5:18 PM
by stevenhubertron on 6/9/25, 9:24 PM
by kylehotchkiss on 6/9/25, 6:43 PM
Agreed with other commenters that crappy electron apps will look increasingly out of place (... slack ...). Too bad LLM's coding efficiencies haven't been used to try to get us back to native UIs from electron yet. Companies would rather pocket the savings.
by captainmuon on 6/9/25, 6:45 PM
It's about time we start seeing more physicality in our user interfaces!
We can make things look convincingly like glass, or metal, or even materials that don't exist in reality. One reason for flat design is because it was the lowest common denominator and easy for devs to implement. If Apple makes it easy to implement this liquid glass stuff - Rectangle().background(.glass) or something - then it's going to be really successful.
by kej on 6/9/25, 6:23 PM
by pentagrama on 6/9/25, 8:16 PM
Knowing that people will be spending hours of the day with these animations, it could be overwhelming. I'm not someone who suffers from videos or video games with photosensitive content warnings, but for many people, this might feel similar, like a friend of mine who can’t play Quake 3 Arena because it gives him nausea. I’m sure there will be an option to turn it off.
I also suspect that Apple, for marketing reasons, felt the need to present something visibly new and eye-catching. They probably turned to flashy design resources meant to impress rather than serve real usability needs. It feels more like a UI concept made for a sci-fi movie than something designed with accessibility and productivity in mind.
by ricokatayama on 6/9/25, 6:57 PM
When Apple brought a spatial analogy to the Vision Pro, it also felt fair they were thinking in terms of volume and dimensions, after all, they were teaching people how to interact with a new reality.
I can even understand Apple wanting to unify their design approaches, but bringing the “liquid glass” look to everything feels like a massive step backward. The interface looks messy, clunky.
It feels like Apple is entering a design hell, and I don’t know how they’ll get out of it.
by earthnail on 6/10/25, 9:59 AM
The new design is so visually overwhelming that I think the only way for users to deal with it is to reduce complexity. I read a statistic that said the average user had 21 apps on their phone. I think that will reduce to 15 now, or less.
As for my app, this basically throws my whole design system out the window. I don't want to add glass to all my UI elements. Remember the visual noise that translucent window borders introduced in Vista? Why would I do that to my UI?
I like the fact that the new design introduces a sense of hierarchy, and that it has more animations. I also like that transition animations are now interruptible by default (watch the "What's new in UIKit" video for that). But that could've happened without the glass nonsense.
It was hard to feel excited in previous WWDCs, but I just took it as a sign of platform maturity. This year, on the other hand, is outright discouraging.
by gherkinnn on 6/9/25, 6:18 PM
This blog's prediction got remarkably close. I've been a sucker for glass UI since the first Longhorn (later Vista) screenshots.
by appleiigs on 6/9/25, 9:29 PM
My 82 year old mother has enough trouble figuring out what is a button vs. what's not. She just taps everything on screen to find out. This is going to make it worse.
by socalgal2 on 6/9/25, 6:52 PM
The 4th image on the page showing "All Of Me, Nao" is really hard for my eyes to read. I can't read "Nao" at all if I view that page on my iPhone. I can only read it on my Macbook Pro on a large external monitor.
I suppose there will be an accessibility setting to turn it off
by jordansmithnz on 6/9/25, 10:38 PM
1. It makes depth and layering extremely clear.
2. It prioritizes focusing on the content.
These are good principles and I think they’ll last the distance. There are plenty of refinements needed, especially for accessibility. I suspect over the next few years we’ll see the direction toned back a little while still retaining the best parts.
by submeta on 6/9/25, 8:32 PM
This is a flop like the flat keyboard design. Making worse by trying to make it better. Verschlimmbessert.
And this from a company with unlimited financial resources.
by Klonoar on 6/9/25, 6:28 PM
And for the few that aren’t okay with feeling out of place, the devs of those apps will now have to contend with shipping more macOS specific styles and workarounds.
I’m not looking to discuss Electron performance/etc so please ditch that discussion before it starts. I just find it interesting how comparatively tricky this particular UI styling might end up being for cross-platform developers.
by Jordan-117 on 6/9/25, 6:54 PM
by Insanity on 6/9/25, 6:05 PM
But I’ll probably get used to it.
by dougbrochill on 6/9/25, 6:36 PM
by StopDisinfo910 on 6/10/25, 10:36 AM
This reminds me a lot on the visual we were saying for Windows Longhorn before Vista was released, peak Apple being their usual trailblazing self.
by jcalx on 6/9/25, 6:40 PM
by xnx on 6/9/25, 6:54 PM
This is the kind of design that does great in a 15 minute user test, but is annoying 2 months on.
by nottorp on 6/9/25, 6:59 PM
And go back to Mac OS the most easily usable GUI?
I don't want to watch Avatar XXXVI when I pick up my phone to check my messages.
by alberth on 6/9/25, 7:38 PM
And while it was very pretty, the movement away from translucency was due in large part because of accessibility (for all users).
It's actually quite difficult to see controls (and read text) when not on a flat/solid background.
by bitwize on 6/9/25, 6:08 PM
Apple UI designer #1: Well, the flat design has been largely a success so far, but those darn users -- they can still easily pick out widgets from the background, and with a few tries still reasonably guess what they're for and how they'll respond!
Apple UI designer #2: I know! Let's make the widgets semitransparent. That way they'll be harder to pick out from the background, and Macs and iPhones will become delightfully fun puzzle boxes users will love trying to figure out, much like my dog loves his snuffle mat!
by Lammy on 6/9/25, 8:25 PM
Yes I know Apple have always been like this: https://www.youtube.com/watch?v=Nx7v815bYUw (BOOM)
But at least the Stebe Jovs keynotes gave me the chance to be impressed for a moment in my head before laying in to the superlatives.
by zac23or on 6/10/25, 11:36 AM
When nobody used computers, it was necessary to attract people. How? With the bestter interfaces, usability. A graphical operating system running on a CPU of 20 MHz or less was something. It's not fast, but it's the best possible for the time!
And after 2000, everyone is using computers. The market is not expanding as companies expected. It's no longer important to attract people, everything can be done without worrying about the user, he's no longer important. Now, the Android keyboard is bigger than the Windows 95 installation, and my computer crashes from time to time with CPUs operating at GHz.
No, the interfaces of the past were not perfect, but they were made to try to fool people.
Remember Netflix? It used to recommend sharing passwords, now it tries to charge for each different IP. Is the same thing, the stream market is stable now...
The good UI is lost, it's a thing of the past.
by paradite on 6/9/25, 6:53 PM
I hope Apple gives the option to turn this whole thing off.
I notice the borders now also have shadows / gradients due to reflection, that's also something I'd like to remove personally.
by jauntywundrkind on 6/9/25, 7:40 PM
I hear folks on contrast concerns. I have hope though. I really like the de-emphasis on compute. On tools being less the thing, on the content first, on getting computing out of the way, making it ambient. Unboxing the content, unframing it.
The glass refraction seems like a an amazing leap forward. Material has been around forever and there's all these developer docs showing the stack up of layers, implying the depth of the system, but in the 2d user world everything is flat, composited into indistinction. The visual sepration, allowing semi transparent motion, but using refractive style to clearly separate the layers, adds such clarity that it feels obvious in retrospect immediately to me.
I still lack hope that XR is going to be a huge huge thing, that it will be comfortable over time, but it makes such sense to me that XR would inspire & lead this shift, to depriotizing the UI & emphasizing the content.
I'm stressed a bit trying to imagine the transforms required to make this refraction happen. I don't think CSS is going to be enough. The new CSS Painting API ("Houdini") also seems more generative than able to modify & script what is?
by fidotron on 6/9/25, 5:59 PM
Which is just going to make people try even harder.
by jonplackett on 6/9/25, 11:01 PM
We completely ignored all the things you actually wanted and did this instead.
by teruakohatu on 6/9/25, 8:32 PM
https://en.wikipedia.org/wiki/Project_Looking_Glass
Liquid Glass looks a lot like coming up with changes for the sake of them.
by weird-eye-issue on 6/9/25, 11:39 PM
by pmontra on 6/9/25, 7:51 PM
by fxtentacle on 6/9/25, 6:33 PM
I want a good UI to fade into the background. But this one is like a UI designer's promotion fever dream: The UI is at the center, no matter the content. The promotional video says "This material brings a new level of vitality to every experience" and then they show a video player where now the control overlay has more contrast, more movements, and more bright lights than the actual movie. And then the other features are just bull*: "It responds in real-time to your actions". Gosh I hope other UI frameworks would respond to my actions, what a novel idea! And yeah, ever played a video game? Things reacting to user input in real-time isn't exactly groundbreaking. And then they top it off with "a fluidity only Apple can achieve", which is just delusional. Desktop Linux box + RTX 5090 + current video game + 240 Hz screen => a fluidity that exceeds everything that Apple can achieve on a phone.
I mean I like SwiftUI and I like how apps look on the current iOS. But I think it's already borderline intense just to use the OS. It certainly should not have any more additional glitter, blinking, movement, or animations. It might be the direction that GTK could benefit from, but not SwiftUI.
In short, this feels like a step in the wrong direction for Apple to me.
by andersa on 6/9/25, 8:11 PM
Apple really isn't what it once was, this is embarrassing.
by anotherhue on 6/9/25, 6:43 PM
by seydor on 6/10/25, 5:32 AM
by jwilliams on 6/10/25, 1:33 AM
You can't see or process the information behind the glass - at best it's major cognitive load to do so, at worst it's just very noisy with zero added information.
by sarreph on 6/9/25, 8:59 PM
I think the new design approach here is a clever nudge towards "Neo Skeuomorphism". Interface design is clearly heading in a much more skeuomorphic direction (see: AirBnB redesign) lately with the rise of AI. Liquid Glass is an apt way to provide more material-realism without devolving back to the objective realism that the old Skeuomorphic style pre-2013 represented.
Time and time again I see people bemoan Apple's UI direction and then sure enough within a year or two it becomes ubiquitous as web designers adopt the patterns for their own work.
The funny part is that the lede is getting buried here. The big story is of course the universal design _across platforms_. We're now ultra-ultra close to a unified OS, something that has been in materializing extremely slowly over the past decade and a half.
by dmix on 6/9/25, 6:29 PM
by quyleanh on 6/9/25, 7:16 PM
by 0xCE0 on 6/11/25, 2:01 AM
- https://www.apple.com/newsroom/2025/06/apple-introduces-a-de...
by danielvaughn on 6/9/25, 11:05 PM
It feels like that’s what happened here, to be honest.
It’s okay for a product to stay the same, if the current design is the right one. I just can’t imagine what problems they’re trying to solve with this update.
by jamsterion on 6/9/25, 10:26 PM
by joeguilmette on 6/10/25, 6:05 AM
This is new update is dog ugly and universally reviled. They’ll fix the most egregious stuff in beta, and then in a year or two dial it in.
This is a big, bold move. I’m happy to see them do something that takes some courage and also ship it.
Most of the really bad/unreadable screenshots I see are people customizing things so they look terrible. All the defaults look great.
I think it’s great we have deep customization options coming. That’s good. To people that say you shouldn’t be able to make it look bad… No. My desktop OS is infinitely configurable and I can absolutely break it. I’m happy to see at least the most surface level guard rails coming off of iOS.
This is good.
by chakintosh on 6/9/25, 6:42 PM
by bowsamic on 6/9/25, 6:38 PM
by nipperkinfeet on 6/10/25, 1:20 AM
by throw03172019 on 6/9/25, 9:32 PM
by voidUpdate on 6/10/25, 1:27 PM
Is there a reason only Apple can achieve this look, or is it just marketing crap?
by karel-3d on 6/10/25, 12:30 PM
AirTags are still holding me in Apple ecosystem but now Androids have their own tracking thingies, maybe it's time.
by brailsafe on 6/9/25, 7:57 PM
On the Macos side, I'm open to the new aesthetic, but I just hope to god they've been actually investing in performance improvements when it comes to SwiftUI, which has only barely been viable in some cases thus far. If MacOS gets a full UI update, but the Settings screen still lags when navigating between sections, someone's doing something wrong.
by CivBase on 6/10/25, 1:16 PM
The artist name "Nao" on the music player. The zoom level "1x" on the camera. The tab "Library" on the gallery. And even the URL "floralarrangem..." in the browser.
Seems to be a consequence of low-contrast, busy backgrounds, and overly aggressive use of transparency. Maybe a "tinted glass" approach and more considerate color/contrast choices would help.
by markpapadakis on 6/10/25, 8:15 AM
by settsu on 6/10/25, 4:31 PM
That this was the dominant topic during the keynote of their annual developer event doesn't seem to bode well for the state of the ecosystem. Especially combined with how cutting the sarcasm was for the new version numbering and new macOS name announcement(s).
by dexterlagan on 6/11/25, 8:54 AM
by crossroadsguy on 6/10/25, 3:04 AM
But instead we got this.
Does this how a massively large and rich company's intellectual bankruptcy begin?
by replete on 6/10/25, 7:31 AM
It''s not terrible, but I will avoid it for a while. My biggest issue is the system resources this will require. I just don't care for the pretty, as much as I care for fast UI. Thinks Windows 11 delayed right click context menu.
Unifying their operating system design language makes sense, but ugh do we really need yearly operating system revisions like this. It is obvious that the engineers struggle with the marketing led pace judging by how many issues there are every major release of macOS. I don't upgrade to a new major until a .3 usually because of this.
by __MatrixMan__ on 6/9/25, 8:21 PM
I guess this is more of the same? Some pretty picture can shine through at you because... pretty?
by rogerthis on 6/9/25, 8:09 PM
by Bondi_Blue on 6/9/25, 6:24 PM
This updated design language seems to have similarities to Microsoft's Material/Fluent design system that brought more of that same glass material to Windows 11, with the more 3d-looking edge outlines on ui elements. So the glass metaphor seems to be a trending metaphor in these UIs, for better or for worse.
by sneak on 6/10/25, 11:18 AM
It doesn’t seem like they have anyone who can say “we’re not shipping/announcing that” with ultimate authority.
The AVP never should have shipped in its current state. Then there was/is the Siri 2/AI debacle. Now macOS, too.
This is to say nothing of the butterfly keyboard.
by dluan on 6/9/25, 11:26 PM
but it definitely takes me back to endlessly tweaking with linux mint skins in my college dorm.
by scdnc on 6/10/25, 7:45 AM
by minhoryang on 6/10/25, 7:50 AM
by willio58 on 6/9/25, 7:55 PM
by y42 on 6/9/25, 7:58 PM
by throwaway2562 on 6/9/25, 8:00 PM
by botanical on 6/10/25, 12:26 PM
by RedShift1 on 6/9/25, 6:36 PM
by solardev on 6/9/25, 7:27 PM
by joduplessis on 6/10/25, 2:58 PM
by meindnoch on 6/9/25, 6:46 PM
by HenriTEL on 6/10/25, 9:03 AM
by piyush_soni on 6/13/25, 11:37 AM
by raydenvm on 6/9/25, 7:33 PM
by nake13 on 6/10/25, 4:17 AM
by bix6 on 6/9/25, 8:48 PM
Wanted to hate it but looks kind of cool so we’ll see how bad the accessibility is.
They call it a material so this is a new type of glass? Can I actually use a loupe on it or that’s just for fun?
by hotmeals on 6/9/25, 7:16 PM
by 827a on 6/9/25, 9:04 PM
The transparency effect is a nightmare. Its so fascinating to me how this made it through to an official iOS release. We'll see how it plays on GA. I think we're going to see some major changes to the way its designed before GA.
by dodo_is_dodo on 6/10/25, 7:45 AM
Is it possible to do the same job with same performance on Android? or Windows or any general target OS and software stack?
Seems that shader itself does not costs too much(normal map? lookup table?). What really matters is their UI/Shader job scheduling in realtime constraints on any CPU/GPU load state.
by rifty on 6/10/25, 3:23 AM
by whytaka on 6/9/25, 6:55 PM
The browser navigation overlaps the viewport. I wonder if this'll break websites/apps that anchor a menu to the bottom.
by dev1ycan on 6/10/25, 3:58 PM
The original reason for dropping transluscency was that "old people can't tell apart things", well we're way past the era of "no phone" generations, are we forever going to have things stay ugly?
Vista was the best looking OS ever with Aero on.
by bigyabai on 6/9/25, 6:16 PM
It's also, somewhat curiously, not neumorphism. All the interface layers appear distinct, which makes me worry if things like Dynamic Island and Control Center will be mistaken for app controls and not distinct phone controls.
by amegahed on 6/9/25, 8:00 PM
p.s. If you like Aqua, you might enjoy playing around this open source glass rendering CSS library: https://www.specularcss.org/#materials/glass
by amegahed on 6/9/25, 8:04 PM
p.s. If you like Aqua, you might like this open source glass rendering CSS library: https://www.specularcss.org/#materials/glass
by thenaturalist on 6/9/25, 11:12 PM
Open notes or messages, swipe left on an item.
In iOS 18, the options (silent/delete in Messages or share/ delete) were simply icons, cleary delineated as buttons with color matching backgrounds, no text.
Now the options have descriptive text under each button which of course is cut off 99% of the time as it exceeds the tiny width these action buttons have - and the buttons are harder to hit.
How? Why?
by pardner on 6/10/25, 9:02 PM
by crooked-v on 6/9/25, 6:56 PM
Floating menu bars over the content at the bottom is a great way to make it impossible to actually use the bottom of web pages.
The "liquid glass" stuff, even in their handpicked promo screenshots, has functionally unreadable text and illegible controls.
The vanishing buttons are going to make app UIs even more obtuse and undiscoverable.
by mosdl on 6/9/25, 6:15 PM
by satvikpendem on 6/9/25, 7:11 PM
by basisword on 6/9/25, 8:38 PM
by oidar on 6/9/25, 10:15 PM
by croes on 6/9/25, 6:25 PM
by bandoti on 6/10/25, 1:02 PM
We’ve had books/scrolls for thousands of years, laid out in beautiful proportion, and now it has all melted in the oven!
by beached_whale on 6/9/25, 7:43 PM
by charamis on 6/9/25, 7:04 PM
by Traubenfuchs on 6/10/25, 2:15 PM
Absolutely nothing interesting or innovative on the horizon, besides AI snake oil that they apparently just can't get right...
End stage big tech.
by SwiftyBug on 6/9/25, 10:32 PM
by drooopy on 6/9/25, 6:11 PM
by Bengalilol on 6/9/25, 8:31 PM
by antoniuschan99 on 6/9/25, 7:48 PM
by mjmas on 6/10/25, 2:21 AM
This looks far more complex and something almost like real time ray tracing.
by microflash on 6/9/25, 8:18 PM
by alberth on 6/9/25, 7:49 PM
Note: not being a hater and appreciate the complexities of working on huge platforms as Apple ecosystem. Just genuinely wondering, since it feels like maybe 2 years of start/stops/changing priorities.
by waffletower on 6/10/25, 4:08 PM
by LAC-Tech on 6/9/25, 9:31 PM
I turn it off now. Turns out the instances where I want to see through a window are basically nil. They make for nice screenshots though.
by poisonborz on 6/9/25, 8:44 PM
by ksec on 6/9/25, 7:06 PM
I guess we will have to wait for State of Union.
by shayway on 6/9/25, 7:19 PM
by clueless on 6/9/25, 7:17 PM
by cmdtab on 6/9/25, 6:45 PM
by j45 on 6/9/25, 6:36 PM
Maybe this is the start of replacing macOS with some form of iPadOS experience in the medium to long term.
by deergomoo on 6/9/25, 8:09 PM
by sjs382 on 6/10/25, 2:20 PM
That's something that would have been VERY doable for them on the iPhone/iPad, too.
by WhyNotHugo on 6/9/25, 9:01 PM
I hope the funky animated time can be disabled and I can still open the camera.
by chungy on 6/9/25, 8:55 PM
by smcleod on 6/10/25, 9:58 AM
by pier25 on 6/9/25, 7:01 PM
by lyu07282 on 6/9/25, 8:29 PM
by tyleo on 6/9/25, 11:38 PM
by ambyra on 6/9/25, 6:31 PM
by username223 on 6/9/25, 8:55 PM
by m3kw9 on 6/9/25, 6:50 PM
by tropicalfruit on 6/10/25, 10:57 AM
1. new wallpaper to differentiate yearly identical hardware increments
2. CPU bloat to hog resources, slow your device and push people to update their HW
these tick both boxes.
by montag on 6/10/25, 12:48 AM
by nytesky on 6/9/25, 7:06 PM
by rickdeckard on 6/10/25, 9:48 AM
Without all that glassy thing. A neutral consistent flat design without too many shades.
You know..., like Material design?
by tootie on 6/10/25, 11:57 AM
by LightBug1 on 6/9/25, 10:04 PM
Still rocking a budget Android though ... don't see a reason to change.
by seydor on 6/10/25, 9:05 AM
by mrcwinn on 6/10/25, 2:08 AM
Oh and the Magic Keyboard? Great. Now my thin 13” iPad Pro feels literally as heavy as a MacBook Pro.
Someone tell me what is the point?
by valleyjo on 6/9/25, 9:57 PM
by JKCalhoun on 6/9/25, 7:40 PM
by jakub_g on 6/9/25, 6:49 PM
Bumping from iOS 18 / macOS 15 etc. towards year-based naming, nice. I wish more projects followed this.
by 3cats-in-a-coat on 6/10/25, 6:32 AM
Makes everything harder to read, far more expensive on your battery. No benefits.
WTF.
That's the final nail in the coffin for me.
by xg15 on 6/10/25, 11:05 AM
by gchokov on 6/10/25, 9:02 AM
by laweijfmvo on 6/10/25, 12:21 AM
by nsonha on 6/9/25, 11:39 PM
by DrScientist on 6/10/25, 11:20 AM
Grrr...
Hard to tell for sure until you have hands on though.
by dayvid on 6/10/25, 2:07 PM
by unethical_ban on 6/9/25, 11:27 PM
But why would a slider button suddenly become translucent when you move it? Awful.
by pfortuny on 6/9/25, 7:09 PM
What is the purpose of text in a screen?
Does something really help that purpose? Anything that does not is WRONG.
by nprateem on 6/10/25, 5:04 AM
Apple designers: Please copy wobbly windows too.
by 9d on 6/9/25, 7:30 PM
Did Apple learn nothing from Windwos Vista and Compiz?
by IAmGraydon on 6/9/25, 8:38 PM
by w-hn on 6/9/25, 6:47 PM
I really hope apps like Ente can step up and get better and native, offer desktop backup + sync both as well. But then there's always the chance that Apple will just find a way to shut them down. or reject their updates, just like they did in the past.
Anyway, I guess we'll have to wait and see what else they manage to screw up with this "move."
by squidsoup on 6/9/25, 9:45 PM
by crawsome on 6/10/25, 2:31 AM
by stackedinserter on 6/10/25, 1:45 PM
by SebastianKra on 6/9/25, 6:12 PM
Many elements are still completely flat or more subtle. So, to me, it feels more like a new tool to convey hierarchy, rather than a complete new design: Secondary < Primary < Glass.
Also, the Safari-Redesign is back for round 2? It'd be funny if it runs into the exact same backlash again.
by neya on 6/10/25, 7:24 PM
*{
opacity: 0.36
}
And call it revolutionary?by gastonmorixe on 6/9/25, 8:43 PM
by wseqyrku on 6/10/25, 11:13 AM
by tencentshill on 6/10/25, 1:49 PM
by sitzkrieg on 6/9/25, 8:45 PM
by raspasov on 6/9/25, 11:29 PM
by jama211 on 6/13/25, 7:52 PM
I get there are accessibility concerns, but apple has the best track record of any os building company at making sure accessibility options exist and work well, so I hope that will address that. As for people here saying it’s ugly… how do I out this delicately. They do huge amounts of product research and market research as a company, it’s likely this will go down very well with the public even if it doesn’t go down well with the average HN reader… if you catch my drift.
It’ll be fine, IMO at worst it’ll be a bit ugly and they’ll be forced to walk it back a bit. The way people here talk about it it’s like this design kicked their dog or something.
by blablabla123 on 6/10/25, 6:10 AM
by thewileyone on 6/12/25, 5:20 AM
by cyberax on 6/10/25, 3:51 AM
by tangomama on 6/10/25, 3:10 PM
by t1234s on 6/9/25, 9:03 PM
by normie3000 on 6/9/25, 7:51 PM
by BonoboIO on 6/10/25, 2:36 AM
This'll probably stick around for years until Apple decides to switch design languages again, and they'll never admit the old one was bad - classic Apple.
It's unbelievably broken... like an Android phone with 30 themes installed at once.
iOS 18 actually looks good and is readable, which makes this worse. That's the thing about peaking - it's a long way down. Feels like they had to ship something because their AI isn't just behind - it's absolutely broken like shit. Siri's been stale for 15 years, and they're not even polishing features that others have half-baked into their products. They've got... nothing.
by richardlblair on 6/10/25, 1:41 PM
by Woodi on 6/10/25, 8:23 AM
by replwoacause on 6/10/25, 4:27 AM
by julienfr112 on 6/9/25, 7:15 PM
by mwkaufma on 6/9/25, 8:35 PM
by cwizou on 6/10/25, 1:31 PM
- In general, it always looks worse on dark mode
- The glass transparency effect is too local. It looks only at what's exactly below, so if you have two icons side by side in Control center on iPhone, one may show dark and the next one light, making you think one is active and the other one is inactive. It's pretty clear they wrestled with icons being too transparent so they blurred them a bunch, but it just makes it worse in those cases.
- It does have sensible defaults for (most) 3rd party icons that are flat, by adding some reticule on the flat logo to make it pop and look less out of place.
- The textfield contrasts can be horrendous. If you try to add a sky background to macOS messages (the first choice), the textfield is white text on lightly colored background. In Safari, if you have one of the default desktop background, you can get grey text on blue grayish background. There's absolutely no contrast and it's clear that they will have to address it.
- Safari for macOS takes the contrast issue above and pushes it to 11. It tries to reintroduce the universally hated concept of "the webpage takes over your browser window" but makes it worse. It's horrible enough to have your tabs and icons change color from white to black if you tab from say hacker news to github, but they've added a very slow (and buggy) animation for the UI on top. So while the tab switches immediately, the UI on top slowly morphs from white to black. Absolutely infuriating (and can't be disabled in beta 1). You also can't really see the selected tab in dark mode on a webpage with a black background.
In summary, some things look ok but in general it's really rough. The finder icon sums it best, they had a concept (transparent layers), and tried hard to shove everything through it, never stopping to question if maybe the concept needs adjusting when it clearly didn't work. I expect a bunch of changes, as is it's really rough.
by butlike on 6/10/25, 5:00 PM
by idle_zealot on 6/10/25, 2:53 PM
That said, I do greatly appreciate how the new guidelines and redesigned UIs make interactive buttons actually look like buttons. Each tappable element is visually distinct and represented in a consistent way. I just wish that Apple didn't insist on moving/hiding buttons in response to unrelated actions (ie WHY do I lose my action buttons when I scroll down, and why do they poof into existence when I scroll up? Why can I search on the root page of Settings but not on any subpage? Why does tapping a button that reveals a submenu hide that button?) Just stop moving things around, please.
by bamboozled on 6/9/25, 6:17 PM
by gausswho on 6/9/25, 8:37 PM
by 9d on 6/9/25, 6:15 PM
I'm excited to see this effect turned into a WebGL library in literally a week by some smart devs out there, and then adapted by Material Design in another month. Really? Only apple? This kind of rhetoric might have worked on me 20 years ago, but today it's just sad how obviously false it is.
by boars_tiffs on 6/9/25, 8:37 PM
by elAhmo on 6/9/25, 9:03 PM
by wizee on 6/10/25, 4:27 AM
by hajile on 6/10/25, 12:09 AM
by Groxx on 6/10/25, 12:26 AM
Both new UIs look truly awful, and seem like accessibility nightmares. I will continue enthusiastically disabling animations.
by dankwizard on 6/10/25, 4:52 AM
Stunningly beautiful.
by Hard_Space on 6/10/25, 5:33 AM
by absurdo on 6/10/25, 4:12 AM
by realcul on 6/9/25, 7:53 PM
by vlark on 6/10/25, 2:35 AM
by amelius on 6/9/25, 10:26 PM
But maybe on the desktop you can see them if you use a mouse.
by prmoustache on 6/9/25, 10:19 PM
by barrenko on 6/10/25, 5:40 AM
by padjo on 6/9/25, 8:30 PM
by sirwhinesalot on 6/10/25, 8:25 AM
There was a reason nobody layered barely readable icons directly onto the glass surface in aero. Even the text in the title bar had a glow to increase the contrast at least!
Fire all the design team. Should have done it back when iOS7 came out but clearly it wasn't a one off.
by bilekas on 6/10/25, 10:50 AM
"Look at our presentation, UI updates"
What happened to actually innovating?
They really are promoting "set your alarm without closing your streaming video"
... I mean. Great. My life is gonna be so much easier.
> Users love widgets
MMmm Apple. Time to stop with the mushrooms
by Group_B on 6/10/25, 1:35 AM
by sakesun on 6/10/25, 1:02 AM
Perhaps human should be less obsessed in twisting nature to serve our comfort, and just adapt ourselves more to what nature provides.
by epanchin on 6/9/25, 8:41 PM
by dexterlagan on 6/13/25, 11:17 AM
by leoh on 6/9/25, 8:57 PM
by blinding-streak on 6/10/25, 5:09 AM
by cynicalsecurity on 6/9/25, 6:16 PM
by steele on 6/10/25, 3:30 AM
by mock-possum on 6/10/25, 4:31 AM
God this marketing copy is sickening
Literally who wrote this, and who did they write it for??
by gherard5555 on 6/10/25, 10:13 AM
by gigatexal on 6/10/25, 3:41 AM
The glass stuff I am meh on but let’s see it in practice.
by protocolture on 6/10/25, 1:20 AM
by tolerance on 6/9/25, 9:44 PM
by Someone1234 on 6/9/25, 7:01 PM
I taught people to use computers in the 90s and early 2000s, and having those concepts matching to real world objects helped immensely. Recently I had to teach my kids to use a PC (they no longer teach that in "computers" at school, by the way, iPads only), and everything was arbitrarily designed without even internal rules/consistency let alone building on real-world metaphors.
You've also had this ongoing trend of content density getting consistency worse, and now Apple is accelerating a trend to make UI elements difficult to see/harm discoverability further. Liquid Glass is going to be a painful period, and all the clones that do it even worse are going to be pure hell.
by hulitu on 6/10/25, 5:09 AM
Looks like shit.
by ksec on 6/9/25, 7:26 PM
Right now I really want skeuomorphism back.
Much like iOS 7 they will have to spend another 2 - 3 years "tweaking" or basically walking back some of these design decisions.
I believe the problem is when Tim Cook decided to merge "Design" under one umbrella. So the Design team now takes over both Hardware and Software Design when they kicked Scott Forstall out. A lot of Apple's UX went down hill from there.
by eviks on 6/9/25, 6:29 PM
Look at the most basic UI interaction - text cursor movement - and note how this new liquid glass adds more confusing visual noise by adding text reflection for no good reason, which makes, for example, an empty line appear as a line with some text due to this reflection, thus making it harder to see that your cursor is located at the top line.
> more focus to content
it's the opposite, you dilute focus on content by manufacturing non-existent noise.
And the claim to being "natural" in the video falls flat - compare to the actual physical movements a few frames before - the lens doesn't change in width or height! So the digital animation noise is unnatural!
Similarly with the menu sheet adding new rubberband effect in the corner- what underlying natural interaction does it reflect? What signal does that jiggly noise send?
But yeah, if you live in a "lively delight" fantasy of design, nothing would stop you.
by paxys on 6/9/25, 5:23 PM
by vijucat on 6/10/25, 10:55 AM
"Slowly, I'm coming to the conclusion that designers should never be employed, only consulted on a per-project basis. If they sit around 8 hours a day, they end up changing something or the other to justify their existence. But human beings are not used to change at such a rapid cadence. Humans take time to settle into a design and establish patterns of usage."
by arnaudsm on 6/9/25, 5:58 PM
by jvreeland on 6/9/25, 5:50 PM
by leakycap on 6/9/25, 5:22 PM
by mikeortman on 6/9/25, 6:09 PM
by devmor on 6/9/25, 10:17 PM
by vid on 6/9/25, 9:58 PM
by ypeterholmes on 6/9/25, 5:58 PM
by koiueo on 6/9/25, 7:13 PM
Apple products are gonna be perceived as the icon of the beauty and usability regardless of the actual qualities. Be sure, Xiaomi and Huawei (and probably even Samsung) will try mimicking the newest Apple design language. Like it was before with crippled keyboards, enormous touchpads, glossy reflective screens, notches, etc..