by godot on 6/3/25, 7:07 PM with 2 comments
by godot on 6/3/25, 7:08 PM
I wrote scripts to do this before but I figured why not build a web tool that's super fast. With HTML5 canvas there's no real reason to do server upload to do resizing other than to get people to sign up or something. This client-only tool should be way faster than the common alternatives.
by SunlitCat on 6/3/25, 7:53 PM
The cool thing about stuff in modern HTML5/Javascript (especially with all those api available in modern browsers, like the File Access API and the like) is you can replace so many (simple) local apps with pure webapps.