by meetpateltech on 5/13/25, 5:20 PM with 557 comments
by diegof79 on 5/16/25, 7:16 PM
However, this article has a lot of "Pepsi Logo" vibes (https://www.scribd.com/document/541500744/Pepsi-Arnell-02110...). I never confirmed if this was a hoax, but it was made into many news websites at the time.
Many design justifications they put on the page don't make much sense: yes, a big send button increases the metric of people finding the button, but it also takes space from the screen, and your daily phone UI is not a kiosk. "New users" become "experienced users", so the big button quickly becomes annoying. Even the M3 documentation site is terrible on mobile: the tab switch at the headers of some docs is so big that just two tabs don't fit into the screen.
By contrast, Apple, which is often praised for its product aesthetics, never makes marketing content like this about its design language. It may present creating emojis as a huge feature or inflate some of its claims a bit, but in general, they let the product do the talking.
by dgimla20 on 5/16/25, 9:25 AM
"It's time to move beyond “clean” and “boring” designs to create interfaces that connect with people on an emotional level."
I don't want websites and apps to connect with me on an emotional level. I want to turn my phone/computer on, use the app/program to achieve what I'm trying to do, and turn it off again, so I can get back to the real world.
by jamalaramala on 5/16/25, 1:22 PM
It reminds me a study about the perception of beauty among students of arts.
Before they start their studies, their perception of beauty is similar to everyone's.
But as they go through their course, their perception starts to shift. What they see as "beautiful" doesn't match the perception of others.
They learn what "skeuomorphism" is, and suddenly everything must be flat and undifferentiated.
by onli on 5/16/25, 9:01 AM
Have a look at the linked https://m3.material.io/blog/building-with-m3-expressive to get a better impression of what this is about. From the guidelines given there, many parts of the design make sense and will help designs work better - grouping objects properly, be aware of contrast to highlight important elements, more options for good typography (instead of basically none, Android/Material offered nothing by default), helpers for highlighting buttons etc. It's also still simply a good idea to focus on good animations that actually work for the UI, instead of being superfluous baggage, and then to make them feel nice. I'm not saying it's groundbreaking, but it's helpful to have something like this as an official guideline, and be it to reign in rogue designers.
But it's still a flat design, and thus does not properly transport clickability. And their weird approach for the color schemes still leads to an ugly mess, pastel with weird contrasts and color combinations that just are ugly. I haven't seen a proper analysis what's going on there, but it sucks. Also, this whole design system is very far from leading to a consistent system, but that seems to be a non-goal, just some standard component building blocks are there to foster familiarity.
Better than nothing and probably a step up, but M3E doesn't convince me totally so far.
by arp242 on 5/16/25, 8:48 AM
I sometimes wonder if the people writing this sort of thing really believe what they're writing?
Their case study is mostly just "make buttons that people use a lot stand out". Oh wow! Such emotion! Much feels!
by amluto on 5/16/25, 3:00 PM
The prettier and more fun modern UIs get, the more I miss the UIs of the nineties. Controls looked like controls, screen space was well utilized, and even workflows that weren’t the most common were generally well supported.
<sarcasm>I suppose if an LLM writes your email for you, you don’t actually need to see all the text yourself.</sarcasm>
by bflesch on 5/16/25, 11:38 AM
This is extremely bad engineering and these engineers should be called out for it. It takes a special kind of person to deliver this and be proud of it.
Once they made their millions at Google these engineers will be our landlords, angel investors, you name it. The level of ignorance is unfathomable. Very sad.
by OsrsNeedsf2P on 5/16/25, 10:22 AM
> We found a 32% increase in subculture perception, which indicates that expressive design makes a brand feel more relevant and “in-the-know.”
Show me metrics that move something tangible, like conversion rates. If you can't do that, we both know why.
by maelito on 5/16/25, 12:57 PM
On the contrary, one will spend time writing the email in the long run. The new design has way less room for writing. Also, just shifting the place of the button would have resolved most of the problem.
Also, RIP small phones. These new "designs" take so much space for nothing.
by idle_zealot on 5/16/25, 9:51 PM
I want a new design language that places consistency above all else. I should be able to accurately predict what a tap or swipe is going to do based on the information on my screen. I do not want things to pop up unexpectedly or change positions or hide themselves without my input. Computers are tools, and their users need to be able to develop mastery of them. The current thrust seems to revolve around ensuring constant surprise and novelty.
by lanyard-textile on 5/16/25, 6:10 PM
Not surprised to find this little nugget of googleyness: One of the experiments starts by internally asking Google designers for an opinion about their intents for a design, and basing further research off their answers.
https://m3.material.io/blog/testing-material-3
> We started by interviewing Google designers to ask what interfaces are intended to accomplish, and users to understand what they actually accomplish. One thing we learned from this process was how much apps use visual cues to communicate important information.
I get what they’re going for and they almost made a helpful feedback loop — but they involved their own noise in the research process, and that’s why we got something like this. It was doomed from the start.
Wonder how many Googlers were involved in the other 45 studies.
Also — if you’re age 65+ don’t worry about responding to a Google survey, your opinion about whether you favor an Expressive UI won’t make it to the final graph. :P
by aylmao on 5/16/25, 9:48 AM
This design system is screaming for attention. It doesn't need to make a big splash, only seem like it does to look good on a performance review / promo package. It all looks very MoMA-worthy on the website [1], but I wonder how much of the bold ideas here should and will make it to actual apps.
by kqr on 5/16/25, 12:54 PM
You could argue "but this is well researched so it cannot be a fad" but I think they're focusing on the wrong things. Sure, the send button is 4× faster to find according to their research – but I don't want a huge send button near the keyboard. The send button is the most dangerous button in my email client! I'd like it to be small and require deliberate effort to hit.
(Besides, it doesn't move around – I hope – so I will already know where it is when I compose my email. I'm not shooting down a fighter jet. I don't need to acquire the target quickly.)
On the other hand, this seems to be Google backtracking and saying "Ooops, sorry, our previous recommendation of a UI where all components blend into each other looks sleek but is hard to use" so I guess that's an improvement.
by myfonj on 5/16/25, 1:25 PM
1. User visits https://m3.material.io/develop/web. 2. User suffers unsolicited and redundant gooey animation of an "orange-violet blob-like thingamajig" unrelated to the topic. This happens despite user's clearly communicated "prefers-reduced-motion" setting that other sites usually respect. 3. User struggles to find how to stop said thingamajig. After scrolling, they eventually discover some kind of "pause button" tucked away in the bottom left corner of a sidebar. (User has a laptop, so that icon—with no textual hint of its function—sits below their initial viewport.) 4. User clicks the pause emblem and the visual distraction freezes in place. 5. User attempts to identify the first interactive element in the main area (also known as a "link"). 6. Moving the cursor over a tile under "Announcements" makes the tile change colour. User deduces it might be clickable. There is no other visual indication that this content is functionally different from the "static" texts surrounding it. 7. The tile reads:
Meet Material Web 1.0Start using lightweight and accessible Material Components in any web framework
This appears to be a heading and subtitle, but in reality consists of two styled <spans> with no space between them (hence the peculiar "1.0Start" fusion). The spans are marked with `class="title"` and `class="description..."` respectively.
8. User boldly clicks that tile.
9. User gets a new browser tab opened.
10. User wonders why there was no visual indication this would happen.
11. User evaluates the content of this unsolicited tab, decorated with "cheering megaphone" emoji. They conclude there is actually no clear path toward "Starting to use lightweight and accessible Material Components" there.
12. User decides to close the tab and return to the original "M3" page.
13. The original "M3" page no longer looks as it did before. It has scrolled back to the frozen orange-violet thingamajig, causing the content with the tile to vanish from the viewport.
14. User decides that they've encountered enough WCAG violations for this month.
15. User closes the tab.by hexomancer on 5/16/25, 10:46 AM
by freedomben on 5/16/25, 2:12 PM
1. Since the beginning of "mobile first" being rapidly shoved on us (and side-note, god our industry seems to love bandwagoning the new shiny stuff), I've noticed the slow but inevitable (with a northstar like that) decline and neglect of desktop interfaces. Viewing this website on desktop is a wonderful illustration and validation of that fear (though definitely take that with a grain of salt as it's heavily subject to confirmation bias).
2. The over-reliance on data. I am a big believer in data and data-driven decision making, but I think far too often we out-source our thinking to the data without ever questioning the data or our own methods for collecting and analyzing that data. I don't know anywhere near enough about how they gathered this to suggest that the data might be flawed, but I have seen (many times) reasonable, thinking people look at data and place complete trust in it without stopping to realize that at some point that data was defined and collected by another person. Even if the data is rock solid, there also seems to be rarely a thought given to the possibility of misinterpreting that data, or the possibility that the data doesn't provide useful insights in isolation. Some of the worst products I've used were the most "data driven," hyper-optimized to maximize on whatever the chosen metrics were. This seems especially subject to the fallacies of micro vs. macro when trying to optimize for populations over individual experiences. Likewise some of the best products I've used were built with little to no data, and progressively got worse the more they were optimized for "engagement" or whatever the goal is.
Now all that said, take my thoughts with a grain of salt because I am tired of having the apps I use constantly changing their UIs on me. If it's one app it's bad enough, but when you have to use a dozen or more and every one of them ships some radical update every 6 to 12 months, with typically zero user control of when that happens, it becomes maddening.
by fedsocpuppet on 5/16/25, 3:47 PM
- Performance 44/100
- First Contentful Paint 1.7 s
- Speed Index 6.5 s
- Total Blocking Time 920 ms
- Largest Contentful Paint 4.8 s
at least it's emotional
by antonyh on 5/16/25, 9:26 AM
by nkrisc on 5/16/25, 4:31 PM
First time I’ve had motion sickness from reading while not actually moving. Well done Google designers, that’s impressive.
Reader mode to the rescue.
by ggm on 5/22/25, 3:27 AM
Seniors make up 4-5% of the online population. As a cohort they're growing. Cognitive decline, visual acuity, memory all fade. So these are otherwise competent people who made good livings, now struggling with design choices with consequences for them.
There is simply no single abiding rule. It may be a red box, or a yellow circle, it may be words or a logo or a skuomorphism in cartoon sense.
I would suspect toddlers are the same. Who knows?
Gov.uk is exemplary for understanding this problem.
Material design isn't orthogonal in this, because it's flat aspects de-emphasis any clear distinction where prior coding models tended to have a gui look to buttons which lay outside this design imperative.
by divan on 5/16/25, 11:23 AM
Components' renaming (RaisedButton -> ElevatedButton, wtf - was it really worth millions of person-hours of renaming in hundreds of thousands of Flutter codebases?), apps suddenly becoming pinkish, until developers frantically updated code setting `useMaterial3: false` just to stop apps being suddenly ugly, etc. I.e., it's fine for the design system to change and evolve, but with Flutter, all control over the app's look is virtually taken away from developers who use default material widgets. You just update the Flutter version and pray that your app didn't change in a way that was never expected.
It would be good to have Material 3 Expressive as a separate design system, for sure.
by Pesthuf on 5/16/25, 1:33 PM
But what about all the existing users, who know the app and its features and who are really annoyed by these "modern" HUGE UIs that waste 60% of screen space with some jumbotron and hide all other features behind menus (or downright remove them) because "they might confuse new users"?
by AJRF on 5/16/25, 8:25 AM
I feel like iOS has lots of design elements that look good in a screenshot, but are unusable. Share dialogs and the Call Waiting screen in particular on iOS are a masterclass is poor design.
I don't love the aesthetic of Material 3 - but I do align with the goals of making the design more useable.
by grishka on 5/16/25, 12:56 PM
Can Google please lay off their entire design department already? I'm tired of redoing things in apps for the sake of them working the same but looking different. Android is a done product. It needs no further major updates.
by martin_a on 5/16/25, 8:33 AM
by eviks on 5/16/25, 9:11 AM
So now even more space is wasted, making interfaces harder to use, but yes, the less important metric "how much time does it take on first use to spot a button" will shoot through the roof of you make the button full screen width (10x faster!). Thought it will fail to capture the more important metric of time wasted scrolling since a simple message doesn't fully fit on screen
And of course there are no user customizations to rectify these usability errors...
PS A great example of this awesomeness in action: on https://m3.material.io/components/toolbars/guidelines they can't even fit 2 (two!) toolbar buttons fully because the huge left/right buttons and all the extra white space padding and margins prevent the button content from being seen.
But there is enough space to fit all 4 (or at least 3 depending on text size and icons) toolbar buttons, and even if one doesn’t fit fully you could show its partial text, so navigation would still be faster without having to press the scroll button first and then the toolbar button
by LeratoAustini on 5/16/25, 11:19 AM
We need to help first time users work out how to use our software, but I don't follow the logic on why we should prioritise around this. I get that we can lose users early on if they are confused by our apps, but that's not the full picture.
For a regular-use app (such as email in the example), what % of a user's time is spent as a new user, vs time spent as a no-longer-new user? Obviously over the lifetime of an app the amount of time spent as a new user is far less than that spent as a non-new user. After a few uses I know where the button is. But the design compromises (eg less space in the UI for content due to the oversize button) persist.
At some point the training wheels on the bike stop helping and start hindering.
This is the same gripe I have with the argument for UI animations "informing the user about what's happening". macOS (which stands out due to its refusal to just add a preference to fully disable animations) has educated me on the concept that an app minimises 'into the dock where it lives' many thousands of times now. I get it, honestly.
Maybe the solution is to have the UI grow in complexity as the user becomes more familiar? After the enlarged 'send' button has been clicked 5 times, reduce its size... maybe even do this gradually, a couple of pixels per click until it reaches 'expert size'. Or have an internal list of user actions and once a few of them have been completed offer to put the UI into intermediate mode?
by dickiedyce on 5/16/25, 1:39 PM
by uxcolumbo on 5/16/25, 9:13 AM
Their examples are about usability.
So expressive = make things usable?
One of design's main tenets is to make things usable. That's a given.
Also how many users did they test with? And they should caveat what apps this might be suitable for.
This post just feels like more design wankery, using ambiguous words to restate design's core tenets that have been established decades ago.
They could have easily started the post with 'Hey, we made some updates to make Material design more usable and this is how we're doing it.'
by anentropic on 5/16/25, 8:45 AM
https://github.com/material-components/material-web/discussi...
So Material Design is Android only, yes?
by jakubmazanec on 5/16/25, 8:18 AM
by travisgriggs on 5/16/25, 1:37 PM
by jiehong on 5/16/25, 8:58 AM
3 years to make the simple UI cases bigger and more colourful.
Just use the platform conventions and toolkits, so nobody has to learn UIs that do the same all the time. Let people apply themes. Done.
Do study high density UIs, though, because it’s nice to know how to do that well when needed.
by boobsbr on 5/16/25, 9:05 AM
The more UI "evolves", the more I crave Win98.
by solardev on 5/16/25, 2:07 PM
by lol768 on 5/16/25, 11:21 AM
https://m3.material.io/blog/building-with-m3-expressive#what...
by gadders on 5/16/25, 11:24 AM
by xnx on 5/16/25, 2:56 PM
by varbhat on 5/16/25, 9:28 AM
by _pdp_ on 5/16/25, 9:25 AM
by 90s_dev on 5/16/25, 12:42 PM
by ugh123 on 5/16/25, 3:37 PM
by bschwindHN on 5/16/25, 10:53 AM
by emmanueloga_ on 5/16/25, 3:12 PM
- J. L. Borges, El Aleph [1]
--1: https://www.goodreads.com/quotes/8699659-comprend-que-el-tra...
by ustad on 5/16/25, 12:56 PM
by wiseowise on 5/16/25, 8:33 PM
Just what I am looking for when I think about GUI on my computers checks notes rebelliousness, subculture, modernity.
by dmkolobov on 5/16/25, 3:45 PM
Like… I get it: your design language revolves around treating UI elements as physical objects. Messing with text is a step too far. Text is not a bunch of boxes connected by springs.
by vessenes on 5/16/25, 11:31 AM
by unsungNovelty on 5/16/25, 10:09 AM
I like Fluent by MS far far better than this.
by jfoster on 5/16/25, 11:35 AM
by suddenexample on 5/16/25, 9:34 PM
"Big button easier to find" (let's think about whether "easy to find send button" is the top priority for an email composition screen, because these folks apparently didn't) and "We can make an existing UI less functional by taking up the entire screen" seem to be the writer's favorite parts of M3E.
It's ironic that they got rid of the tall bottom navigation bar and brought back the short one with less padding (likely after all of Google's own 1P properties decided it wasted too much space), because now it feels like that took that failed philosophy and applied it everywhere else.
by munificent on 5/16/25, 5:14 PM
Irony is dead.
by wewewedxfgdf on 5/16/25, 11:51 PM
The assumption is you know how to find them.
Google has this sort of thing everywhere.
by ninetyninenine on 5/16/25, 1:12 PM
by xiphias2 on 5/16/25, 8:31 AM
Welcome to 1995.
Also, 70+ year old people who have the hardest time using a mobile phone even if they need to, like my mom are just not even included in the test. She just can't find buttons done with material design.
For a company that was talking about inclusivity for 10+ years, setting 64 the highest age for UX testing is unacceptable.
by andrepd on 5/16/25, 9:00 AM
What is the explanation for this? What is the reason that even the most well-funded companies in the world fuck this up so bad?
At some point they resize the send button into a circle of comically huge proportions — eating even more space from the actual content — because they did eye-tracking testing and users "find" it in 0.9s instead of 1.6s. Surely there's some explanation for this clinical level of madness.
---
> These factors can be quantified in users’ responses to new M3 Expressive designs. We found a 32% increase in subculture perception, which indicates that expressive design makes a brand feel more relevant and “in-the-know.” We also saw a 34% boost in modernity, making a brand feel fresh and forward-thinking. On top of that, there was a 30% jump in rebelliousness, suggesting that expressive design positions a brand as bold, innovative, and willing to break from convention.
Jesus christ, we're already a sci-fi dystopia and we didn't even realise.
by AbraKdabra on 5/16/25, 4:34 PM
by bloggie on 5/16/25, 5:15 PM
Haha, anything missing here? Maybe usefulness, legibility, clarity, ease of use...
by nottorp on 5/16/25, 2:51 PM
I suppose I should commend them for that page only bringing up Firefox to 53% CPU when I scroll.
Wait, this is mac os on a m3 pro so that means it uses ... 5 to 6 cores?
by MrBuddyCasino on 5/16/25, 11:20 AM
Did they ask everyone in Portlandia's Feminist Bookstore for their opinion or why is everything lilac.
by Onavo on 5/16/25, 8:22 AM
by hokkos on 5/16/25, 8:50 AM
by LauraMedia on 5/16/25, 7:53 PM
The linked "Start building with Material 3 Expressive" article has an example at the bottom for a payment type app where virtually every text element has a different font or text size. It also has an enormously big FAB at the bottom that covers MULTIPLE rows of data.
by jonasdoesthings on 5/16/25, 11:24 AM
They are re-using the exact same words [1] ("expressiveness", "personal style") from You. Did they just add more spacing and change the default-color?
by rrgok on 5/16/25, 5:45 PM
by rkachowski on 5/16/25, 8:27 AM
by coastalpuma on 5/16/25, 11:18 PM
In my opinion, the main promise of M3 wasn't apps triggering "more feeling" in users, but in users' ability to personalize their color theme to their taste to make themselves feel more comfortable and at home. Instead of this iteration, the best direction for google would have been to push apps to implement dynamic color (themeability) as a matter of best practice, increasing user sovereignty over their experience.
The example touting the huge send button with the tiny email composition space is baffling. This is peak "call to actionism".
Dot cursor that doesn't let you select text properly and link highlights that aren't visible against the page background are not a great look.
Side note, surprised to see some commenters wishing for the return of Material 1. I simply couldn't get over the aspect that each google app chose an arbitrary garish primary color, and you were stuck with that as the user chrome for that app. I still cringe when I see docs formatted with (for instance) random bright purple chrome using a M1 theme.
by WithinReason on 5/16/25, 12:41 PM
by TehCorwiz on 5/16/25, 4:12 PM
Can we go back to function over form?
I feel like every step "forward" makes computers less useful for, ya know, computing and more a way to funnel your eyeballs into someone else's pockets.
by the_third_wave on 5/16/25, 8:53 AM
[1] Make Android Holo Again
by KaiserPro on 5/16/25, 7:35 PM
Well done them.
by drcongo on 5/16/25, 8:39 AM
edit: I've also just noticed that the email in that screenshot is addressed to someone named Ana with two exclamation marks after it, which makes it looks like they're opening the email with "Anal!"
by ravenstine on 5/16/25, 2:12 PM
Also, nice doodad cursor thing, guys, but maybe next time you don't add things like that for their own sake. I swear it seems at least a hair slower than the native cursor.
by aucisson_masque on 5/16/25, 10:32 PM
I found it quite funny because the first month of using the new 'overscroll' animation that came with material you, the thing that stretch the text when you reach the end of a page and keep scrolling, made me want to throw up and gave me headaches lol.
To be completely serious, i looked at the preview images, for instance the Gmail one with the big send button and it confirmed my long time hypothesis. Google is copying the design of these phone for old folks that got everything big and bold with contrast turned all the way up lol.
You're telling me 18-24 loves material 3 ? I can tell you my grandma would love it. She can't see very well and her hand shake, this would be handy.
by zecg on 5/16/25, 10:22 AM
by cut3 on 5/16/25, 2:54 PM
no company uses material design since v1 so this isnt going to infect anyone else but all google apps are about to get worse it seems
by void-pointer on 5/16/25, 9:30 AM
Software designers left to their own devices always end up turning up the “wow” and “cool” factor, because that’s the only thing they can do.
I know the “design is how it works” line is tired at this point, but come on folks, this blobby colourful interface looks like a Fischer-Price toy.
by meindnoch on 5/16/25, 8:41 PM
Clowns.
by mwkaufma on 5/17/25, 1:16 AM
by storus on 5/16/25, 3:19 PM
by affenape on 5/16/25, 11:35 AM
by saubeidl on 5/16/25, 8:52 AM
I especially hate the visual noise that they've introduced now - I guess that's the "expressive" part?
by chanux on 5/16/25, 2:54 PM
Of all the UIs I have used, Github UI especially give me a sense of solid UI. As in there's nothing finicky about it and gives a sense of dependability (Since way before big-corp acquisition). I'm pretty sure I do not have the vocabulary to explain further.
So if anyone gets what I mean please chime in and help me understand what leads to this experience. Any related writeups/links very much appreciated.
by methuselah_in on 5/22/25, 3:31 AM
by vunderba on 5/16/25, 9:22 PM
by josefrichter on 5/16/25, 9:43 PM
by igouy on 5/16/25, 11:00 PM
Perhaps some well known rule of interaction might apply.
by cubefox on 5/16/25, 4:30 PM
by neilv on 5/16/25, 8:13 PM
After that, the instructor read a passage, by some earnest student somewhere, who seemed to unwittingly hit many of those things we'd just been told to avoid. The class was in stitches.
by Workaccount2 on 5/16/25, 2:11 PM
I honestly think the only way they could see gains is with a well executed counter-culture statement. They are foolishly spinning their wheels going after the young iOS crowd, while alienating the people who actually buy pixel phones and on some level android, phones.
(I know this comment is very US centric)
by pawanjswal on 5/16/25, 11:29 AM
by ramesh31 on 5/16/25, 3:21 PM
by Traubenfuchs on 5/16/25, 9:04 AM
It‘s not even always fluid on my iPhone.
This is awful.
by ekianjo on 5/16/25, 3:22 PM
by utkarsh858 on 5/16/25, 4:30 PM
by rado on 5/16/25, 8:21 AM
by LoganDark on 5/17/25, 4:53 AM
by Ninjinka on 5/16/25, 7:00 PM
For all the personalization hype, you can't pick your own colors (that aren't based on a wallpaper) without root.
You literally cannot make the Messages app have a white background with message bubbles in a color other than gray.
by wolpoli on 5/17/25, 4:54 AM
by dreamcompiler on 5/17/25, 3:21 AM
Another colorful thing popular with kids: Tide pods.
by deadbabe on 5/16/25, 2:15 PM
by ionwake on 5/16/25, 10:25 AM
Hard to believe this kind of change made it through, but I guess it reflects current priorities. I’ll admit, I’m both baffled by and a bit envious of the folks making these calls.
I too want to get paid 500k to sit on a bean bag, drink lattes, have office affairs, work a 3 hours day
by brap on 5/16/25, 6:54 PM
On the other hand, I’m not sure “pretty” beats “practical” when it comes to tools. There was something very practical about those ugly Windows 98 widgets, I kinda miss those.
by webprofusion on 5/16/25, 9:16 AM
by rienbdj on 5/16/25, 8:53 PM
by nipponese on 5/16/25, 4:35 PM
by erkt on 5/16/25, 2:15 PM
by sanex on 5/16/25, 1:03 PM
by PaulHoule on 5/16/25, 1:17 PM
by theletterf on 5/16/25, 4:11 PM
by cut3 on 5/16/25, 2:50 PM
by eurekin on 5/16/25, 2:01 PM
by wiradikusuma on 5/16/25, 12:16 PM
by crowcroft on 5/16/25, 2:06 PM
> M3 Expressive designs were rated higher across desirability attributes, including “modernity,” “subculture,” and “rebelliousness.”
Subculture and rebelliousness as features of a corporate design system? What exactly were the survey questions?
> While there was a net-positive indication across all age groups, younger study participants had the most enthusiastic preference for M3 Expressive and rated the designs as high in “visual appeal” and “intention to use.”
Again compared to what, and how were the questions framed. 'Intention to use' questions are almost always leading.
In general I think the designs look pretty good, why not just let them speak for themselves instead of foisting nonsense survey results upon us.
by Ninjinka on 5/16/25, 6:51 PM
by deafpolygon on 5/16/25, 2:05 PM
by ilioscio on 5/16/25, 2:23 PM
by deburo on 5/16/25, 4:52 PM
https://lh3.googleusercontent.com/B4hgs-2YHv1TDxMu3VSGcx9YMs...
by precompute on 5/16/25, 3:24 PM
by bromuro on 5/16/25, 4:38 PM
by apt-apt-apt-apt on 5/16/25, 11:05 AM
Since long ago and still now, I had good ideas for usability (self-judged) and would have loved to have worked on them at Google to beat iOS perhaps. But their leetcode interviews (for SWE, not design) completely barred me from stepping foot in and being able to suggest changes.
Perhaps I'm just another soul who thinks they have valuable ideas. But this makes me wonder how many people with impactful ideas they've passed up on because they didn't fit into their leetcode-shaped prototype.
by 01HNNWZ0MV43FF on 5/16/25, 8:57 PM
by not_a_bot_4sho on 5/16/25, 2:51 PM
No, thank you.
by SecretDreams on 5/16/25, 2:06 PM
by mattgreenrocks on 5/16/25, 5:54 PM
by zwaps on 5/17/25, 3:49 AM
by pandemic_region on 5/16/25, 6:03 PM
by crossroadsguy on 5/16/25, 6:38 PM
by drbig on 5/16/25, 8:47 AM
...I am very afraid this will sacrifice a lot of (basic) functionality in the name of looking different.
May only hope there will be options to "tame it down".
by hidelooktropic on 5/16/25, 4:20 PM
by Workaccount2 on 5/16/25, 2:22 PM
It looks like Google is really just continuing the war on information density, and moving more and more towards a UI that represents a toddlers toy. Empty space, shapes over words, large buttons. Very easy to hate, but when you consider the average consumer gets overwhelmed looking at a settings menu, it makes sense.
by everybodyknows on 5/16/25, 3:41 PM
- Rock Auto
- Grainger
- Craigslist
by junon on 5/16/25, 11:38 AM
I mean... yeah. Of course they did, it takes up half the screen. A bit hard to miss.
It also made it so that editing text requires a microscope. I can immediately think of ten people in my social circle who would struggle with this due to various reasons, aside from subjective differences.
by bn-l on 5/16/25, 3:52 PM
No.
by fHr on 5/17/25, 10:13 PM
by calrain on 5/16/25, 9:43 PM
It is nauseating how text blocks keep moving after a scroll, and the animations are a solid 15 year step back in time.
I won't be using it on any projects, and I will spend much less time on any site that uses it.
by dreamcompiler on 5/17/25, 3:14 AM
Hey Google, why don't you just bring back the <blink> tag?
by Oarch on 5/16/25, 11:05 AM
Uh oh...
by yahoozoo on 5/16/25, 2:09 PM
by SirMaster on 5/16/25, 6:45 PM
If their goal is to evoke emotion when using this UI, then they have succeeded in evoking emotions of frustration and anger.
by caulkboots on 5/16/25, 3:40 PM
by chakintosh on 5/16/25, 2:42 PM
by rpcope1 on 5/16/25, 5:28 PM
by throwingrocks on 5/16/25, 1:23 PM
by lerp-io on 5/16/25, 12:50 PM
by asah on 5/16/25, 12:41 PM
By making the Send button larger and more prominent, participants were 4x more likely to accidentally press it.
Also, participants were given 2x less vertical space in which to create their content.
As a result of these studies, we enlarged the button another 2x in order to double the number of messages sent, while reducing the content until it was just 3 emojis on one line.
/s
by jdougan on 5/16/25, 8:46 AM
Can we just skip the next 10 iteration of improvement to material and get some pseudo-3d back now? Maybe a little tasteful woodgrain? Material 3 is better than it's predecessors, but that is a pretty low bar.
by margorczynski on 5/16/25, 10:56 AM
I guess the failure doesn't lie so much with the peons (designers, product people, etc.) as with maligned goals, metrics and management. Change for the sake of change and as we know any change when you're near the maximum means it getting worse.
by tavavex on 5/16/25, 4:12 PM
It's not even a full redesign - they're advertising a few new "expressive" elements that developers will be able to add to their existing Material 3 apps. The examples they're giving in the articles are mostly mockups with the use of these new components dialed up to 11, to show off what it is.
As someone who made a few small things using the Material spec in the past, I like this. Don't get me wrong, Material 1 was great, but it was also very rigid and samey - there was no official way to make your design adhere to it and look like something you made. Material 2 fixed this by introducing more variety and new elements. This is Material 2 for their current design stage - to me it looks like giving the individual designer more freedom to customize their website or app while still looking "like Android."