by skibz on 5/10/25, 8:52 AM with 77 comments
by chrismorgan on 5/14/25, 7:06 AM
(I noticed this because the page was loading unreasonably slowly for unclear reasons. In cases like this, a GIF <img> has a worse failure mode than <video>.)
by thomasfl on 5/14/25, 8:17 AM
by freetime2 on 5/14/25, 6:51 AM
But then I had a look at the community showcase [1], and it's really impressive what people are doing. I've played a lot of Minecraft, and have experienced genuine awe and terror in those environments. And some of the community showcase screenshots definitely give me that same immersive feeling that I get in Minecraft, and which pixel art games don't really offer.
I just had a look in the forums and it looks like you can do pixel art games in this engine, too. [2]
So I guess my advice is to maybe highlight more of the community creations on the homepage as well as first-person worlds.
Anyway, any tool that encourages and enables creativity is awesome. This is very cool!
[1] https://www.reddit.com/r/rpginabox/comments/1hqx3h4/im_so_gr...
by Buttons840 on 5/14/25, 4:24 AM
by dang on 5/14/25, 4:47 AM
RPG in a Box: A grid-based, voxel-style game engine built on Godot - https://news.ycombinator.com/item?id=37502218 - Sept 2023 (21 comments)
by hungryhobbit on 5/14/25, 4:21 PM
Languages require a huge amount of support, and you're going to be way too busy building an RPG maker to properly support a whole language. That means you're just going to wind up with a shitty unsupported custom language no one wants or knows how to use.
by 90s_dev on 5/14/25, 4:32 AM
by jamalaramala on 5/14/25, 8:45 AM
A note to the author -- if you ever considered going open source, you could use the same strategy used by Ton Roosendaal to open source Blender:
In July 2002, Ton launched a campaign called "Free Blender" to raise money (100,000 EUR) directly from the community. To everyone's surprise and delight the campaign reached the goal in only seven short weeks.
In October 2002, Blender was released under the GNU GPL. Roosendaal created the Blender Foundation to manage development, and the project kept growing from there. Today, Blender is one of the most popular 3D creation tools, used by professionals, hobbyists, and even studios.
Being free and open source allowed Blender to power countless creative projects, including the 2025 Oscar-winning film Flow.
This would've been much harder if the tool had stayed behind a paywall.
by the_real_cher on 5/14/25, 8:11 AM
by braggerxyz on 5/14/25, 8:57 AM
by q2dg on 5/14/25, 8:35 AM
by khazhoux on 5/14/25, 8:29 AM
by qmr on 5/14/25, 6:38 AM
by southernplaces7 on 5/15/25, 4:43 PM
by Rooster61 on 5/14/25, 2:00 PM
by goodboyjojo on 5/15/25, 9:48 AM
by korse on 5/14/25, 7:56 PM
by matt3210 on 5/14/25, 7:37 AM
by 2d8a875f-39a2-4 on 5/14/25, 8:37 AM
TFA is not that.
by deafpolygon on 5/14/25, 5:46 AM
by crawsome on 5/14/25, 1:21 PM
When I see apps like this, I get the fear that it has those RPG maker vibes where all the games will be same-y. That Roblox / minecraft kind of lack of uniqueness that makes for a great mod-game, but it always harkens back to the same patterns you use in the game engine that start to bother gamers like me.
I'm working on a pixel RPG in gamemaker right now, using Claude as help, and I've developed a reasonably complex classic pixel RPG in less than a few weeks. I still had to constantly correct claude, but it was more often 10 steps forward and one step back. My whole engine and experience is mostly done, and now it's the fun part of designing the world.
I almost have an entire sheet of custom sprites I plan on offering as well.
I wouldn't trade my experience for some out of the box thing where I don't own a lot of the game's core content.