by felineflock on 5/8/25, 12:18 AM with 30 comments
by taggart on 5/8/25, 1:30 AM
https://www.penny-arcade.com/comic/2004/03/19/green-blackboa...
by 9x39 on 5/8/25, 1:20 AM
Online spaces have always sort of transcended the filters that exist in person. The insulation from individuals' physical identities and body language enables or maybe even causes interesting behaviors that to occur that wouldn't otherwise. We saw this originally in "Deviance in the Dark" from the 70s, but anyone who's had experience with extremely online realms knows this to be the case as well. We even have pop TV shows exploring this phenomenon.
I think what probably would be more interesting is an exploration to what clusters of personalities tend to develop or emerge in virtual worlds, across platforms, etc than attempting to make a research paper out of comments that escaped profanity filters. Come to think of it, a taxonomy of unfiltered speech and its source demographic might be interesting.
by atmavatar on 5/8/25, 5:26 AM
Taking one example: were I a healer in a raid, especially one showing top healing numbers, and anyone started off on a slur-filled tantrum against me in voice chat, I'd immediately leave voice chat and the raid. If the response from guild mates was anything but disapproval of the tantrum, or it was allowed to happen more than once, I'd leave the guild.
There are plenty of people/guilds who don't behave like complete assholes to choose from in any online game.
by carom on 5/8/25, 1:09 AM
by BuckRogers on 5/8/25, 8:28 PM
These people think we live in a new age, or you can do and say whatever you want, and nothing will happen to you. Things can happen to you.
For kids I’d disable it for them or put them in front of a Nintendo with no voice communication.
by paulryanrogers on 5/8/25, 12:46 AM
Once games moved online behaviors like tea-bagging and racist rants really ruined it for me. With cheating and grieving I've just given up on all PvP games, unless I know the other players.
by frainfreeze on 5/8/25, 12:42 AM
by kesor on 5/8/25, 2:07 AM
This is why you have free will and a choice. You don't like the place you're at and the toxic people yelling at you. Leave. If people stay and take the abuse, does that say something about humans in general or games in particular? Not really, happens everywhere, that is why you have Stockholm Syndrome explained back in the 70s.
by politician on 5/8/25, 12:42 AM
Raid leaders are symptomatic of broken game design.