by pncnmnp on 5/2/25, 4:49 PM with 52 comments
by mtlynch on 5/4/25, 2:19 PM
I watched the video, and it seemed like everything it was saying, you could have just pre-programmed for the very limited state space of Pong. It reminded me a little bit of the stock John Madden and Pat Sumerall sound bites that would play during 90s / early 2000s Madden games.
Could you apply the same idea to chess or Texas Hold 'Em? I feel like the additional complexity of those games could lead to more interesting commentary.
by QRe on 5/4/25, 10:20 AM
by isaacremuant on 5/4/25, 12:31 PM
If you're jokingly imitating filler from bad commentary I understand but I think I'd like more play by play and less color, but of course pong has a limited amount of inputs to work with for that commentary.
One thing that could very well work for the latency issue some commenters post is to just send the events and receive commentary outside of the rendering and playback so that it, within some max delay, can look more immediate and in sync.
Very fun idea. Hope to see it with more complex things with more inputs.
by croemer on 5/4/25, 1:39 PM
by petercooper on 5/4/25, 11:10 AM
"Here we see Peter copying and pasting in some generic quick sort algorithm from.. somewhere. Stack Overflow? ChatGPT? Who knows. And he goes for the compile without writing any tests! Let's see if it compiles first time. And it's a noooooo! Bad luck, let's see how he gets out of this pickle. (I told you he should have written some tests.)"
by jart on 5/4/25, 10:24 AM
by blakeburch on 5/4/25, 3:31 PM
by neilv on 5/4/25, 10:17 AM
by sim7c00 on 5/4/25, 10:08 AM
by oulipo on 5/4/25, 3:06 PM
by smus on 5/4/25, 3:14 PM
by ayongpm on 5/4/25, 9:51 AM
by indigodaddy on 5/4/25, 5:13 PM
by pawelduda on 5/4/25, 11:44 AM
by hvardhan878 on 5/4/25, 4:52 PM
by danjl on 5/4/25, 5:06 PM
by MontgomeryPy on 5/4/25, 12:44 PM
by DonHopkins on 5/4/25, 11:35 AM
Commentator 2 (Marsha “Two Coats” Hernandez): Greg, I still remember the way you wept in aisle 7. But let’s talk about today’s masterpiece—Disney Princess Pink, the shade officially inspired by the collective inner glow of Aurora, Cinderella, and, dare I say, Ariel's clam-bikini energy.
Greg: Absolutely, Marsha. And look at that glorious semi-damp sheen—like a freshly glazed donut at sunrise. It’s got a dreamy undertone of "your niece’s birthday party at 10 a.m. with a bouncy castle and too much Capri Sun."
Marsha: Oh-ho, what’s this? Is that… yes, I think the lower left quadrant is beginning to matte. Ladies and gentlemen, we may be witnessing the first signs of Stage 3: The Settling of the Pigment.
Greg (choked up): My god… I haven’t seen a transition like this since Elsa’s Let It Go phase. Remember that? How she emotionally dried her entire personality over a solo in under three minutes? Iconic.
Marsha: Speaking of queens, this paint owes everything to Belle’s bedroom in the lost “Live Laugh Library” deleted scene. That’s the shade they were going to use until someone spilled tea on the concept art. Literally. It was Chip. That kid is a menace.
Greg: I’m sorry but—hold on—this is huge. That patch near the window just tightened. We are witnessing micro-shrinkage. It’s subtle, it’s refined, it’s got the attitude of Mulan at a dim sum buffet. She came hungry, and this paint came to DRY.
Marsha: Greg, if this drying pace keeps up, we’re on track for a Suburban First-Timer Finish Time. I haven’t seen Disney Pink behave like this since the infamous 2017 "Frozen Themed Daycare Hallway Incident." They had to repaint in Tiana Teal—the shame.
Greg: And oh! There it is! That final middle patch—she’s going matte, folks. This wall is becoming a canvas of completion, a poetic stillness in a chaotic world. I feel like I just watched Cinderella get her slipper and a Roth IRA.
Marsha (tearfully): This… is why I do this job. For moments like this. For the shimmerless silence. For the slow, glorious commitment to finality.
Greg: And so we leave you, dear viewers, staring into a flat, fully-dry future. The room has changed… and so have we.