by pcwalton on 4/24/25, 8:19 PM
Nice to see this finally out! I wrote much of the GPU-driven rendering code for this release, which really helps Bevy's rendering performance with large scenes.
by _cart on 4/24/25, 9:16 PM
Bevy's creator and project lead here. Feel free to ask me anything!
by Ciantic on 4/24/25, 9:39 PM
I spent the last hour reading the release notes, very enjoyable as always. Since I'm not a game dev, I focus on random things. I keep checking their progress on meshlets (and occlusion culling) as I think it unlocks the ability to use highly complex geometry without penalty. This means it should allow amateurs to make very impressive-looking games by just obtaining meshes and materials. Now, of course, it requires a mountain of other things like GPU-driven rendering to make it actually happen. However, ever since I saw the nanite demo, I thought, if some FOSS engine has it, then the output should be very impressive.
by Philpax on 4/24/25, 8:31 PM
This is an insane release! Lots of new features, many of which address existing pain points, and performance improvements across the board. Bevy is such an impressive endeavour, and I'm excited to continue following the ride.
by chaosprint on 4/24/25, 9:00 PM
no std looks so cool. Maybe in the near future Bevy will become the first choice for embedded, who knows