by mmoustafa on 4/7/25, 8:55 PM with 25 comments
by Animats on 4/11/25, 3:48 AM
Neither new nor unique. It's been done, many times. The classic is Kinoautomat, 1967.[1]
Much video game design revolves around how to keep to the plot while giving the user some freedom. If the user is locked to a path, the game is called a "track ride". If the user can do whatever they want, it's an open-world game. Resolving that dichotomy is hard, but has been done successfully many times. GTA V is a good example.
by Nursie on 4/11/25, 3:59 AM
I played with a piece of music software of his many years ago now, mid 90s it was. Can't remember the name of it but it was an early attempt at sort of generative music.
Simple concept - choose a few basic settings like BPM, then drag some instruments (represented as blobby icons) into a 2D box which represents the 'soundscape'. The horizontal axis of the soundscape represented displacement on the stereo channels, the vertical represented volume.
Each instrument would play a part in the music. I can't remember if the were samples or used the old midi synth stuff, or how it was decided what notes they would play. The instrument icons were mobile in the box and would move around, bouncing off the walls, shifting from left to right speaker while disappearing and reappearing in the music that was generated.
The idea was that the music was infinite and unique.
Simple idea, fun to play with, I wonder if anyone got much more than an "Oh, neat" and five minutes tinkering out of it though...
I bring it up because even though that was 30 years ago, it seems to be on-theme with this project.
(Edit - https://en.wikipedia.org/wiki/Koan_(program) - turns out not to have been his creation, but he used it to publish music and wrote about it)
by gibbitz on 4/7/25, 9:18 PM
by p1dda on 4/11/25, 6:46 AM
by badlibrarian on 4/11/25, 5:19 AM
Likewise I'm glad Eno found a way to fund 500 hours of digitization of ephemera but again it needs to be curated, not put into an ffmpeg script.
by allears on 4/7/25, 9:10 PM
by GauntletWizard on 4/11/25, 3:41 AM
I loved the Endless Eight, personally, but I watched them one a day after the event was over. Having read the LNs, I knew what was coming as soon as I got a whiff from the internet of the first episode, so I just held off, waited until it was over, and enjoyed.
by p0w3n3d on 4/11/25, 7:40 AM
by curseofcasandra on 4/11/25, 6:15 AM
Depending on where I am, I get something different from this film.
by mdp2021 on 4/11/25, 9:36 AM
This is much less than the faults in intelligence of generative systems. (E.g.: "make the visuals for the movie M as if created by director D" - which can result in a formal exercise without the depth that director D would have brought.)
The sequence of the editing is of course an artistic process which represents an intelligent intention - a deliberate choice with grounds.
by staticelf on 4/11/25, 8:34 AM
by kyledrake on 4/11/25, 5:06 AM
by slackfan on 4/11/25, 2:37 PM
by lofaszvanitt on 4/11/25, 9:32 PM
by m3kw9 on 4/11/25, 2:53 AM