by AnhTho_FR on 4/1/25, 11:05 AM with 31 comments
by joshstrange on 4/1/25, 5:19 PM
I recently heard of a payment strategy that I liked a lot though I understand it's hard to explain to customers. John Siracusa's Hyperspace [0] app has the following options:
* Monthly, recurring
* Monthly, one-time
* Yearly, recurring
* Monthly, one-time
* Lifetime, one-time
More details in the developer's own words here [1]. The interesting options are the Monthly and Yearly one-time options. For anyone in the Apple ecosystem you can technically get this behavior by purchasing a subscription and immediately cancelling it (since you will get the full time period you paid for still). But I really like this payment style especially for an app like this where I don't want to pay-per-use (that feel punitive) but I don't really have ongoing data-deduplication needs (at least the features the product currently offers). It's a "once every year or so" and I might need to run it multiple times on different directories/different settings.
"Time-based unlocks" might be a better way to think about it. There are lots of products I would 1000000% pay for 1 month of, if it auto-cancelled, but I don't need it every month. Often I just skip using the product completely since I have no idea if I cancel if they will close my account right away and/or try to refund me. I just don't want to have to set a calendar item to remember to cancel a day before it renews.
I'm not opposed to subscriptions, developers need to make money and platforms/OS change all the time (especially in mobile) so there is ongoing maintenance. But the issue for me are apps I only need for a little bit or infrequently. If Adobe offered a "1 month, no renewal" then there is a good chance I'd still be using Photoshop instead of switching to Pixelmator Pro.
by siquick on 4/1/25, 9:09 PM
by leejoramo on 4/1/25, 11:32 AM
by 7373737373 on 4/2/25, 6:34 AM
by Rebelgecko on 4/1/25, 7:35 PM
by superultra on 4/1/25, 8:05 PM
by rmholt on 4/1/25, 4:59 PM