by tete on 3/29/25, 6:05 PM with 91 comments
by skitter on 3/29/25, 6:41 PM
The result is a river network as well as the central height of each chunk; based on this roads, caves and structures are laid out. The actual voxels are only determined when a player loads the area and are (usually) not persisted.
Also, for some technologies not related to worldgen: Rendering is done via wgpu, models are built in MagicaVoxel, and both client and server use an ECS (specs).
by misnome on 3/29/25, 7:48 PM
Edit: Despite having an issues page, the GitHub page of the launcher is apparently only a mirror of the GitLab repository. GitLab has artifacts for the latest version. I am mystified why they send people to the GitHub page on their officially linked and `cargo install` downloads.
by littlestymaar on 3/29/25, 10:32 PM
by echelon on 3/29/25, 7:43 PM
Veloren's mainline client is built on its own engine.
Tiny Glade uses Bevy ECS, but has it's own graphics stack.
Both Bevy and Fyrox are starting to get pretty capable. They're not Godot yet, but they're getting there. Bevy and Fyrox have very different design goals, so there's something for everyone.
Bevy leans hard into ECS and has a ton of utility crates and third party libraries, such as level builders. Fyrox is not so heavily tied to ECS and tries to build everything in as a complete package. Bevy is the more mature engine, but both are viable.
Both can be easily deployed to the web as WASM bundles, so they're ideal for multi platform targeting.
Rust is shaping up to be a major game programming language. And it's already an incredible web backend / RPC / API service programming language, so you can write your game server in Rust too.
by dang on 3/30/25, 12:34 AM
Veloren, an open source game, release 0.16 - https://news.ycombinator.com/item?id=39876804 - March 2024 (17 comments)
Five Years of Veloren - https://news.ycombinator.com/item?id=36259635 - June 2023 (1 comment)
Veloren is a multiplayer voxel RPG written in Rust - https://news.ycombinator.com/item?id=33496414 - Nov 2022 (4 comments)
Veloren is a multiplayer voxel RPG written in Rust - https://news.ycombinator.com/item?id=30667022 - March 2022 (177 comments)
Veloren – Open-source MMORPG written in Rust - https://news.ycombinator.com/item?id=26037461 - Feb 2021 (143 comments)
Veloren: An open-world, open-source multiplayer voxel RPG written in Rust - https://news.ycombinator.com/item?id=20347286 - July 2019 (1 comment)
by ianbutler on 3/30/25, 2:42 AM
One serious question I have, is there a reason with voxels we still need to have block based stuff? Like back when voxel tech first started taking off I kind of thought we'd get to the place where like you have so many voxels and we get so good at calcing the physics interactions it would just look like a normal game.
What are the bottlenecks there? Or is this intentionally stylistic still these days?
From looking at some of the bosses I can tell that's getting closer but we're still further than I'd think
by 99094 on 3/29/25, 8:56 PM
by matricaria on 3/29/25, 7:24 PM
by daemonologist on 3/30/25, 2:32 AM
- install the Rust package rather than the Flatpak or COPR
- disable fractional scaling if you're using Wayland
- launch airshipper from a terminal rather than the Gnome app grid (and if you've already done the latter check for and kill any orphaned processes - they seem to get stuck sucking up a whole thread)
by pndy on 3/29/25, 6:20 PM
I tried it a while ago and it looks really interesting - especially biomes and lightning
by canadiantim on 3/30/25, 12:34 AM
by silverliver on 3/31/25, 6:38 AM
by muterad_murilax on 3/29/25, 7:58 PM