by freetonik on 3/29/25, 2:02 PM with 57 comments
by gjm11 on 3/31/25, 11:03 PM
How many points and how many bonus moves do you get for a capture? Does it depend on what you capture? (It looks like it's one bonus move whatever you capture, but more points for more valuable pieces; 1 for a pawn, 3 for a bishop, so I'll guess it's 5 for a rook and 9 for a queen.)
Does "Beware of attackers!" mean (1) you aren't allowed to move the knight to a square that's attached, (2) you will get some points deducted when you do, or (3) nothing, it's just flavour-text? (It looks like it's #2, a loss of one point each time you move to a square that's attacked.)
The instructions don't mention the "clean board" bonus; I think they should.
I'd write it something like this:
Complete each level by reaching the target within the given number of moves.
Each piece you capture gives you one more move, and points according to the value of the piece.
You lose one point any time you move to a square that's attacked.
Your score for the level is the number of moves you had spare at the end, times the number of points you earned. Double if you captured all the pieces!
(... Except that it looks as if there's some further "streak" mechanic, which I haven't tried to figure out the details of.)
If that's too long, put it behind a clicky-button, and just say "Get your knight to the target square. Earn points for getting there quickly without being attacked, and capturing pieces on the way." plus a button labelled something like "Full rules".
Maybe make the notification when you capture a piece say something like "+3 points / +1 move"?
If the levels get fairly crowded then it might be expensive to get the computer to find the best possible score, but it shouldn't be hard to make it find a pretty good score. You could present that, either at the start or after the user finishes the level, as a target, and congratulate them when they meet or even beat it.
by dylan604 on 3/31/25, 9:52 PM
I think this game would be perfect for a young kids chess club. Nice job!
by parsimo2010 on 3/31/25, 8:09 PM
1. just get through the level and not worry about losing points
2. get through the level without losing any points but not worrying about clearing all the pieces
3. absolute perfection where you clear all the pieces without losing any points
This flexibility makes it good for serious players but also kids/casual players. Great job!
by Eric_WVGG on 3/31/25, 8:53 PM
by nomilk on 4/1/25, 1:24 AM
I also enjoyed how it got a bit harder as the levels went on. And also how a stray pawn/piece might act as a hint (i.e. to capture on that square) - a bit like how side scrolling and adventure games might leave a trail of rings/bananas/collectables to guide the player along a desired path where it otherwise may not be obvious.
by freetonik on 3/29/25, 6:53 PM
by Lerc on 4/1/25, 12:22 AM
Two things that would be nice. Show the optimal score possible for any level, with a single puzzle mode (maybe puzzle of the day) to replay to try and achieve the best score on a single level.
A more significant penalty for moving into unsafe squares. Perhaps losing moves rather than points. An increasing penalty for second and third hit might mitigate the just blunder your way through approach.
I felt like I was in no danger of losing, but if it had a strongger penalty for being hit I think I would hit a limit in a reasonable amount of time.
by yubiox on 3/31/25, 8:42 PM
by tobyhinloopen on 4/1/25, 6:12 AM
by snarf21 on 3/31/25, 7:44 PM
by bobbiechen on 3/31/25, 11:47 PM
I noticed a potential bug (Firefox on Android) - I can pick up extra points by capturing, capturing again, then quickly moving back to the first capture square. I get the points as if it was another capture, even though there is no piece there anymore.
Edit: actually, I can quickly move back and forth for infinite points (and combo)
by berbec on 3/31/25, 11:35 PM
by sionisrecur on 4/1/25, 1:37 AM
by roskelld on 3/31/25, 10:12 PM
EDIT: Just scraped through level 9 with zero moves left. Felt tense.
by ffsm8 on 4/1/25, 8:31 PM
by cassepipe on 4/1/25, 12:23 AM
by CaesarA on 4/2/25, 3:43 AM
by BrenBarn on 4/1/25, 3:37 AM
1) Provide a "level selector" or way to replay already-played levels 2) Provide a way to restart current level 3) Explain the scoring more fully
by nebulaninja_27 on 3/31/25, 11:30 PM
by 4ndrewl on 4/1/25, 4:00 PM
by 2muchcoffeeman on 4/1/25, 3:53 AM
by rco8786 on 4/1/25, 2:23 AM
by nosioptar on 3/31/25, 7:40 PM
I wish I could kill the sound.
Otherwise, everything seems to work.
by fallinditch on 3/31/25, 7:45 PM
by wonderwonder on 3/31/25, 8:13 PM
by pithanyChan on 4/1/25, 8:10 AM
by BiraIgnacio on 4/1/25, 12:55 AM