by Jare on 3/16/25, 11:23 PM with 3 comments
by Jare on 3/16/25, 11:23 PM
The original game was very much an indie/bedroom game, I programmed it over 12 months while I was studying and working a part-time job. But thanks to the efforts of our published Friendware it got released all over the world. I had published 2 commercial games in the 80s but then I shifted towards a more "normal software" direction via college and working at a bank, but the demoscene and the shareware world got me back into games, where I stay to this day.