by ehmorris on 3/13/25, 5:48 PM with 75 comments
If you like it, you can build your own levels with my builder tool: https://ehmorris.com/bubbles/builder/ and share the levels here or via Github.
by SamBam on 3/13/25, 7:18 PM
It took me a few times to realize that I could do bombs or slingshots by clicking in empty space. The tutorial makes it look like you have to click on a bubble. Maybe the black circle in the tutorial should be removed?
I also got a little confused in the beginning about par vs lives. At first it seemed like par was the only important thing, since that's what pops up after the level. The lives icon at the bottom wasn't particularly noticeable to me. I just kind of figured there were only N levels, until I finally realized that dropping bubbles was making me lose lives.
Edit: Oh, and you can multi-touch and set off multiple slingshots at once! Secrets secrets...
by stevage on 3/14/25, 12:57 AM
BUT
Jeepers, it starts off so hard compared to the tutorial.
1. I was not expecting bubbles to move (since they are all static in the tutorial).
2. I wasn't expecting a golf/par scoring thing.
3. I didn't realise you could (and should) start powering up during the countdown at the start.
4. Took me a long time to realise you can just click quickly to create bubbles, without having to do the aim-and-shoot thing.
5. Straight away I felt like I was being insulted by having my score described as "Disaster" etc.
6. There's no way to get back to the tutorial.
So overall, I'd say:
- there are fun mechanics here
- it's good there is a tutorial
- but the tutorial did not prepare me for the game
- the game felt too hard too quickly and mean
by megadata on 3/13/25, 7:31 PM
by mjburgess on 3/13/25, 7:01 PM
Some rougelike mechanics would also make it possible to naturally level the gameplay -- ie., the more failures a person has the more metaprogression they get, so worse players unlock a natural easy mode.
by putzdown on 3/14/25, 1:22 AM
by ricardobeat on 3/14/25, 12:03 AM
by blinding-streak on 3/14/25, 1:48 PM
by simpaticoder on 3/13/25, 6:37 PM
One neat thing you can do is embed an SVG favicon in your html page, which will be properly rendered at all resolutions on all major browsers - plus it saves another sub-resource request. Here is the favicon at https://simpatico.io/svg
<link id="favicon" rel="icon" type="image/svg+xml" href="data:image/svg+xml,
<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 1 1'>
<rect width='1' height='1' fill='DodgerBlue' />
</svg>"/>
This can help you make your already clean source even cleaner and delete some subresources. Cheers!by herczegzsolt on 3/13/25, 9:37 PM
by zakki on 3/13/25, 10:20 PM
by thih9 on 3/14/25, 11:29 AM
Feedback: the concept of “lives” spoils the fun for me; I’d like to retry a level without having to replay earlier ones.
by TZubiri on 3/14/25, 12:21 AM
I wonder how you would fix this, I think you could "capture" the cursor, and use esc to return it, not sure if that works in the browser.
by RomanPushkin on 3/13/25, 8:59 PM
by fyrn_ on 3/14/25, 12:22 AM
by neogodless on 3/13/25, 7:34 PM
by 90s_dev on 3/13/25, 6:41 PM
by redbell on 3/13/25, 11:13 PM
Another fun game from the same author: https://news.ycombinator.com/item?id=35032506
by Minor49er on 3/13/25, 9:53 PM
by boutell on 3/13/25, 6:14 PM
by EspadaV9 on 3/14/25, 2:46 AM
I beat Bubbles! 1951 over par overall
Tapped 90 times: 0 hits, 90 misses Launched 2202 slingshots Detonated 1 blast
by gjohnhazel on 3/16/25, 2:37 AM
by hakaneskici on 3/14/25, 12:27 AM
by sysashi on 3/14/25, 9:20 AM
by EstanislaoStan on 3/13/25, 7:17 PM
Tapped 8 times: 2 hits, 6 misses Launched 444 slingshots Detonated 55 blasts
by nightpool on 3/13/25, 8:38 PM
by daniel_iversen on 3/13/25, 10:03 PM
by gjohnhazel on 3/16/25, 2:39 AM
by owebmaster on 3/13/25, 7:03 PM
Edit: yay, beat all levels after learning I can use slingshot multiple times
by latexr on 3/14/25, 3:11 AM
by jsherwani on 3/14/25, 2:28 AM
by wkirby on 3/13/25, 8:03 PM
by tobyhinloopen on 3/14/25, 7:31 AM
by bosky101 on 3/13/25, 6:53 PM
by bhavik_dand on 3/14/25, 7:14 PM
by vivzkestrel on 3/14/25, 4:09 AM
by anentropic on 3/14/25, 12:07 PM
and when trying to do a slingshot it's easy for the mouse to go outside the app and then the shot gets stuck without firing
by jeffd on 3/13/25, 9:20 PM
by bryzaguy on 3/13/25, 8:49 PM
by hyperfuturism on 3/13/25, 10:27 PM
touchscreen users have huge edge over desktop for sure.
by higgins on 3/13/25, 7:09 PM
by jrks11o on 3/13/25, 10:56 PM