by popcar2 on 3/11/25, 2:21 PM with 5 comments
by atiedebee on 3/11/25, 4:39 PM
The decompressed data will be in RAM either way. I assume it's the _compressed_ data that remains in RAM (the RAM usage seems to support this as well)
by mort96 on 3/11/25, 3:15 PM
Though sadly, for web exports, the vast majority of your loading time for at least your macOS/iOS users will be spent compiling shaders. The loading bar quickly goes from 0% to 90%, then the tab freezes for a few minutes as macOS sloooowly processes the GLSL. I don't know if there's anything to do about that.
by pacifika on 3/11/25, 11:21 PM
by georgeecollins on 3/11/25, 3:02 PM