by vnglst on 3/8/25, 10:06 AM with 61 comments
by vnglst on 3/8/25, 10:06 AM
- You can play the Claude game here (note: doesn't work on Safari for some reason): https://html-preview.github.io/?url=https://raw.githubuserco...
- o3-mini's version is here: https://html-preview.github.io/?url=https://raw.githubuserco...
Results of other models and a leaderboard is here: https://github.com/vnglst/when-ai-fails/blob/main/shepards-d...
Some videos: https://hachyderm.io/@vnglst/114125938185826311
by frotaur on 3/11/25, 1:58 AM
Indeed in boids each element has a constant (or minimum) velocity, s.t. the sheep never stop 'running'. I find the Claude flocking behaviour looks more natural, for sheep.
by franze on 3/11/25, 8:49 AM
Demo: https://show.franzai.com/a/clean-parrot-brown (Page will self-destruct after 3 months, feel free to host it somewhere else)
Oneshot Prompt https://chatgpt.com/share/67cff8e6-e218-8009-af5b-d91060eaed...
by shever73 on 3/11/25, 10:14 AM
See the Crash magazine "Unclear User" parody. Page 125 of the August 1985 edition for context. [0]
[0] https://archive.org/details/Crash_No._19_1985-08_Newsfield_G...
by the_arun on 3/11/25, 2:12 AM
by owenpalmer on 3/11/25, 2:04 AM
by boredhedgehog on 3/11/25, 10:25 AM
I don't think it's fair to say Mistral didn't implement flocking. The force is just very weak.
EDIT: I guess I confused flocking with herding, fair enough.
by h4kor on 3/11/25, 9:17 AM
I've build a very similar game for a 3 hour game jam once :D
by 4ndrewl on 3/11/25, 7:13 AM
Instead I spent an hour reading through a description and implementing manually and it at least worked.
But yes, boids is a good start, but it requires some work to make it more natural for mammals, who can have a 0 min speed.
by franze on 3/14/25, 8:40 AM
by cainxinth on 3/11/25, 1:01 PM
by viccis on 3/11/25, 9:12 AM
by unwind on 3/11/25, 9:27 AM
by pesterazor on 3/11/25, 10:55 AM
by oneeyedpigeon on 3/11/25, 11:02 AM
pre { text-wrap: wrap; }
by panglesd on 3/11/25, 8:30 AM
Would love to see a multiplayer version of this game!
by tobyhinloopen on 3/11/25, 7:24 AM
by superflow on 3/11/25, 11:55 AM