by moelf on 2/23/25, 10:06 PM with 265 comments
by ending on 2/23/25, 11:57 PM
by kgeist on 2/24/25, 8:33 AM
>Native speakers 100-200 (2024)
Imagine knowing every single speaker of your language personally. You could invent neologisms and make them spread quickly.
by CSMastermind on 2/24/25, 12:08 AM
by rsynnott on 2/24/25, 12:44 AM
Especially Gandhi: https://en.wikipedia.org/wiki/Nuclear_Gandhi
(Note that while the original bug apparently wasn’t real, they _did_ play with it in subsequent games, at least V and VI).
by 29athrowaway on 2/24/25, 12:36 AM
The Normandy invasion in World war 2 was a "death stack".
Blitzkrieg style operations were death stacks too (e.g.: schwerpunkt)
And almost every major conflict involved a decisive battle with two death stacks on each side.
The game designers of Civ 5 decided to restrict forming death stacks and the new versions of the game still have this mechanic. This is the moment Civ became a completely different game. The last true Civ game was Civ 4.
by iandanforth on 2/24/25, 12:11 PM
by ensignavenger on 2/24/25, 1:33 PM
Like making Gandhi hurl nukes around like no other? :) Love my Shawnee neighbors though, happy to see my One More Turn habit helping them preserve their language.
by ysofunny on 2/24/25, 9:52 AM
by LightBug1 on 2/24/25, 12:42 PM
by adultSwim on 2/24/25, 2:47 PM
by ProjectArcturis on 2/24/25, 12:25 AM
by viewhub on 2/24/25, 1:04 AM
by meristohm on 2/24/25, 12:51 AM
Awhile back I daydreamed about other "victory" conditions (what other victory is there but an interesting story across generations, a sense of meaning and purpose to life, and the continuation of a diverse interrelation of life forms on Earth?), and would like to have played a game where I set up the initial conditions, played out as many turns as I wanted, and then turned it over to the algorithm (not AI, not the current ML/LLM fad, but something far cheaper to run, and with just the biases of the devs as a result of all their research) to see how things shook out over the next ten thousand years.