by fogleman on 2/7/25, 7:32 PM with 0 comments
x' = sin(a * y) - cos(b * x)
y' = sin(c * x) - cos(d * y)
I added a little flair by blurring the point based on its distance from the previous point (how "fast" the attractor is moving).I added a bunch of controls with a lilgui control panel. Try it out! Works fine on mobile but easiest to play with the controls on desktop.