by foxfired on 2/6/25, 12:41 AM with 103 comments
by userbinator on 2/6/25, 1:14 AM
https://news.ycombinator.com/item?id=14240645
More notable is that many H.264 patents are expiring this year:
https://meta.wikimedia.org/wiki/Have_the_patents_for_H.264_M...
by generationP on 2/6/25, 1:12 AM
As to files, I'm sure they start mattering to you when your train goes through a tunnel or your wifi is down. The fileless world is the leakiest abstraction of them all.
by geerlingguy on 2/6/25, 1:07 AM
The format plays on nearly every device that plays any kind of music ever made, files are tiny, and they sound amazing still.
It's so much different than like 480i videos from old VHS and DV tape imports from the MP3 era.
by theandrewbailey on 2/6/25, 1:09 AM
https://www.iis.fraunhofer.de/en/ff/amm/consumer-electronics...
by EfficientDude on 2/6/25, 1:11 AM
by Eduard on 2/6/25, 1:00 AM
by thaumasiotes on 2/6/25, 1:01 AM
You'd think so, but somehow this doesn't stop Jellyfin from choking whenever it starts streaming a FLAC.
With no actual knowledge, I speculate that they don't bother starting to decode the upcoming track until the current track has already finished.
by skeledrew on 2/6/25, 1:36 AM
by progmetaldev on 2/6/25, 1:07 AM
by reddog on 2/6/25, 1:30 AM
by ksec on 2/6/25, 7:04 PM
Because MP3 software encoder or decoder has always been free for personal use.
> because the MP3 format was proprietary.
MP3 is not proprietary. But I guess the word proprietary has different meaning in the modern day communication. Just like patents free.
AAC-LC, baseline version of AAC, has been declared patent free by Redhat in 2017.
Other than not having a true open source top quality AAC-LC encoder, ( most people just use the best one from iTunes but not open source ). There are very little reason to use MP3 today. AAC-LC was introduced in 1997, iPod was introduced in 2001, Nearly all hardware since 2003 has had AAC-LC support.
Of course people may prefer to use Opus. But unless you want low bitrate, I would argue the small bitrate saving at 160Kbps+ is not worth the backward compatibility offered by AAC-LC. Or simply go lossless.
by dzhiurgis on 2/6/25, 1:24 AM
by walrus01 on 2/6/25, 1:55 AM
This is like, the understatement of the week, a single Xbox one game can now be 140GB
by chmod775 on 2/6/25, 1:18 AM
Seems the license came quite cheap anyways.
by lowdownbutter on 2/6/25, 1:53 AM
by deadbabe on 2/6/25, 1:16 AM
by qwerty456127 on 2/6/25, 1:17 AM