by ahub on 1/31/25, 7:56 AM with 219 comments
by aarongeisler on 1/31/25, 2:40 PM
Feebdack: agree with the other comments that the background image is a bit hard on the eyes.
Nice work!
by CJefferson on 1/31/25, 11:21 AM
by hubraumhugo on 1/31/25, 10:33 AM
Isn't game development already discussed here?
I actually built a side project that categorizes front page articles so I can filter for topics. Here's an example for recent gamedev content: https://www.kadoa.com/hacksnack/d57360e8-1eb1-4800-a711-f0d5...
by innerHTML on 1/31/25, 10:07 AM
I think hacker news aced it with the clean look, although sometimes I wish for a dark theme.
by suby on 1/31/25, 10:47 AM
by corund on 1/31/25, 9:42 AM
by ahub on 1/31/25, 3:31 PM
[0]: https://saint11.art/
by drekipus on 1/31/25, 9:24 AM
I'd love if there's more "hacker News like" sites. You could probably use the format for many things, a hacker news for writing?
by wrfrmers on 1/31/25, 1:32 PM
by appleorchard46 on 1/31/25, 4:28 PM
IMO for a site like this to succeed it needs to offer something HN doesn't. Chat, subforums, personal promotion section, something.
by cosysinx on 1/31/25, 10:39 AM
by lemonberry on 1/31/25, 8:33 PM
Congrats on launching! That's an achievement.
by stevage on 1/31/25, 12:06 PM
by panorama on 1/31/25, 3:16 PM
by cupofjoakim on 1/31/25, 10:03 AM
by MrLeap on 1/31/25, 5:04 PM
My confirmation link was a link to Tentacle Typer's steam page.
edit: thanks for the invite.
by picafrost on 1/31/25, 3:10 PM
That takes a lot of effort, and the right curators, to do well. Invite only websites seem like a poor replacement for this. Are there examples of invite-only websites that reach the quality of HN at its best?
Maybe by definition they are harder to point to.
by saint11 on 1/31/25, 8:54 PM
This isn’t a commercial project, and it never will be. We’re curating the site for a very specific vibe and high-quality content, which is why we’re invitation-only and why we aim to grow the community slowly and intentionally. I also want to ensure our server can handle the traffic without issues.
I’m slowly working through the invitation queue, so please bear with me!
by Sverigevader on 1/31/25, 12:56 PM
by otteromkram on 1/31/25, 2:11 PM
2. How is this different/better than something like https://gamedev.stackexchange.com? More discussion-based vs Q&A?
by postalrat on 1/31/25, 3:37 PM
by 1ste on 1/31/25, 11:36 AM
by elendee on 2/1/25, 1:12 AM
Something similar would be great
by Crowberry on 1/31/25, 9:54 AM
by dartos on 1/31/25, 2:37 PM
HN is too VC focused for a lot of gamedev stuff to break through
by unchar1 on 1/31/25, 7:04 PM
Is there any way to see the top posts? It's really helpful when I'm trying to catch up on things. I know HN doesn't, but I can usually use hn.algolia.com to find the top posts.
by meheleventyone on 1/31/25, 10:05 AM
by natural219 on 1/31/25, 2:25 PM
At some point, I wonder if `dang` would support this? It seems like a good idea. For more topic-specific higher volume news items.
by phendrenad2 on 1/31/25, 2:33 PM
1. Background texture is distracting (background textures need to be very subtle to not be distracting!)
2. You gotta hack the lobste.rs source to allow signup without an invite (Note: if you start getting spambots, try reCAPTCHA in the signup flow and maybe cloudflare DNS for the whole site, that seems to reduce spammers by quite a lot)
3. Widen the page to match HN on desktop, 900px looks incredibly small on desktop monitors.
4. Page header scrolls (left/right) on mobile, scrolling elements on mobile are bad because usually the user doesn't realize they can be scrolled. Maybe beg/borrow/steal a magnifying glass icon to replace the "search" link.
by rglullis on 1/31/25, 10:33 AM
Even if you don't want to federate, all the functionality is already there, you can have a selection of web/mobile clients and you can apply whatever moderation policies you find suitable for the community you want to grow.
And if you want to extend the reach and make it easier for other people to participate, you can open federation and get instance access to the millions of people in the Fediverse.
by heyitssim on 1/31/25, 4:26 PM
I'm exploring zero-budget marketing approaches. Currently experimenting with daily news posts for SEO[2] and converting them to podcasts too.
Would appreciate any suggestions on effective no-budget marketing strategies, or feedbacks!
by nemomarx on 1/31/25, 2:43 PM
but why do I see "41 hours ago" on one of the posts? it feels unintuitive to measure a time longer than a day in hours
by nottorp on 1/31/25, 9:52 AM
by damir on 1/31/25, 10:23 AM
by samiv on 1/31/25, 3:13 PM
The ultimate problem is that there's just an abundance of people doing game development or game tool (engines, tools etc) development. The market is utterly saturated and honestly it's a bit depressing. People putting their heart and soul just to have "0 views, 0 comments". What's the point?
Of course this is more like an aggregator of game dev content so now you can observe the "0 views, 0 comments" phenomenom on content that itself has "0 views, 0 comments". ;-)
by kcb on 2/3/25, 4:33 AM
by shahzaibmushtaq on 1/31/25, 11:59 AM
by iib on 1/31/25, 9:57 AM
by gareth_untether on 1/31/25, 12:59 PM
by tonymet on 1/31/25, 6:10 PM
by lawlessone on 1/31/25, 3:20 PM
by cersei on 1/31/25, 9:43 AM
by burgerrito on 1/31/25, 10:18 AM
The only other website I know is https://lobste.rs, and this website looks like it uses Lobsters' software
by bdelmas on 1/31/25, 10:09 PM
by miohtama on 1/31/25, 9:47 AM
But is it enough Web 0.9? :)
by mclau156 on 1/31/25, 2:39 PM
by geenat on 1/31/25, 10:32 AM
by elpocko on 1/31/25, 10:12 AM
by metadat on 1/31/25, 8:55 PM
P.s. Why does it have the Lobste.rs favicon?
by jschoe on 1/31/25, 1:44 PM
by HellDunkel on 2/1/25, 6:18 PM