by ianthehenry on 1/10/25, 10:22 PM with 26 comments
by troad on 1/11/25, 1:07 AM
> Fortunately though, over the course of Bauble’s development, I had produced a comprehensive suite of test scripts with reference images that demonstrated all of the edge cases and problems that I had faced and already fixed and… No, of course not. I can’t even type that with straight fingers. There were no tests.
Intensely relatable.
by peterkos on 1/11/25, 6:25 AM
Seriously, this does such a good job of capturing the feeling of MAGIC that code is capable of -- both in its process and in its output. Textbook "craft". It's hard to experience that sometimes when surrounded by dependency hell, environments, build systems, certain dynamic programming languages, and the modern web ecosystem.
by xnx on 1/11/25, 1:24 AM
Personally, it is reassuring to know there are still people out there capable of doing such complicated and quality work. After seeing my 1000th $19/month thin wrapper over uncredited AI, I had doubts.
by Multiplayer on 1/11/25, 4:00 PM
by FragenAntworten on 1/10/25, 11:00 PM
by skalarproduktr on 1/11/25, 4:46 PM
You really got me with the tests for the original Bauble, I had a good laugh after that paragraph!
I’m now also somewhat inclined to have a deeper look into Janet, it looks both useful and interesting.
by dinkumthinkum on 1/11/25, 1:17 AM
by agentkilo on 1/11/25, 8:40 AM
I should really finish what I started. It may take, say, eighteen years, but I should finish them XD
by uxcolumbo on 1/11/25, 12:59 PM
I like the look and style of the game art and making it interactive, somewhat makes me think of the game 'The last night' (still in development).
Your post made me curious about Janet. Will explore it more and how it can be used for graphics and art.
by atombender on 1/11/25, 10:55 AM
by medhir on 1/11/25, 9:16 AM
I bookmarked to play around with the editor sometime, I’ve always wanted to learn GLSL and this feels like a more gentle intro into the world of shaders.
by tempodox on 1/11/25, 4:21 PM
by flir on 1/11/25, 2:45 PM
by keeptrying on 1/11/25, 3:06 AM
by mrayycombi on 1/11/25, 1:02 AM