by dingi on 1/9/25, 12:06 PM with 136 comments
by lordfrito on 1/9/25, 1:28 PM
Sales volumes for general purpose PCs (used by people other than gaming and developers) have been declining for years.
If you don't need Windows to game... and you don't need Windows to run office anymore (office 365).. then the only real reason to run windows would be to run VisualStudio and other legacy dev tools?
Linux is looking more and more attractive to the power user base.
I'm a power user that games... so Windows it is. For now. The moment I don't need Windows to game, and Wine can run all my legacy apps, then I'm jumping ship to Linux.
Consumers have moved on and all that's left in terms of volume are businesses that need a stock general purpose desktop -- legacy lives on for a while but not forever.
This might be the beginning of the end for Windows -- I'm speaking in terms of product lifecycle.
by herpdyderp on 1/9/25, 1:26 PM
This is completely absurd. If you look at Steam’s own hardware survey Windows still has 96% user share.
https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
by n144q on 1/9/25, 1:26 PM
> That could threaten Microsoft's hold on PC gaming
Sure. But so what. PC gaming is a very small market that Microsoft don't actually care much about. Well, they have a Windows store that sells games, a Windows xbox app and PC game pass, and they put a bit of effort here and there, but not really. Microsoft doesn't really care about your Windows license key either. They could have made pirating much harder, but the fact that you can find Windows activator on their own GitHub says that Microsoft thinks it's a waste of time to do anything about it.
(In fact, Windows license is free on handheld gaming devices. So Microsoft doesn't earn any money anyway. https://windowsreport.com/windows-10-9-remains-free-oems-ann...)
Most of Windows installations come from OEM and enterprises. Everything else is a marginal error. They also can't sell (much) more licenses just as they want, because pretty much it's tied to PC sales that's more about whether people are buying devices.
Which is why they are stuffing ads everywhere in Windows. It sucks for users, but is a good (short sighted) business strategy -- you can only earn so much money from license, but you can earn infinite money from ads.
Seems hard for people to understand this.
by sho_hn on 1/9/25, 12:52 PM
by foolswisdom on 1/9/25, 12:58 PM
by eklavya on 1/9/25, 1:31 PM
I tried to do linux on the box instead of windows, but I ran into: - No fractional scaling support except for KDE. - I can't for the life of me, stop X from using the discrete Nvidia card (I use AMD integrated for display). It wants to sit on the card even when there are no processes running on it through X. - Wayland fractional scaling is unsupported in chrome and electron still. - No HDR. - Font rendering is painful to look at with fractional scaling.
Wasted a LOT of time trying to get this working before giving up and just using WSL2. Everything works in Windows, which is not unexpected. It's amazing already what a community of volunteers is giving me for free!
by r1chardnl on 1/9/25, 12:59 PM
by bpoyner on 1/9/25, 12:54 PM
by paxys on 1/9/25, 1:26 PM
by ChrisMarshallNY on 1/9/25, 1:24 PM
Gaming isn't really a thing, with corporate use.
I use a Mac. Macs are some of the worst gaming platforms on Earth. If I'm lucky enough to get an AAA game, it's seven years behind its PC version, and a huge bug farm.
SteamOS might actually get me to consider a console, but gaming hasn't ever really been a priority for me (obv.).
by bluetrolliage on 1/9/25, 1:16 PM
by samiv on 1/9/25, 1:50 PM
by madeofpalk on 1/9/25, 1:08 PM
by cube2222 on 1/9/25, 1:28 PM
However, I expect that this process will still take a while. Proton seems to be working well esp. for single-player games (haven't tried it yet though), but it seems like
- DLSS-like features still have some way to go,
- and a lot of multiplayer games require kernel-level anti-cheat which is often developed for windows only.
Those two are I believe the only remaining blockers for me.
But that's a chicken-and-egg problem, same as native (non-proton) support for games on Linux. Once SteamOS is big enough, I expect those to quickly follow.
by jerojero on 1/9/25, 1:30 PM
So, I'll be waiting for a while until that kind of support happens. It's not a big issue but I'm really sick of windows.
Even though my laptop is much more powerful I find myself constantly using the steam deck because the thought of booting up windows, closing up all the apps that open, trying to get it to connect to the tv... It's a lot.
For work and general use I have a MacBook, happy with it for that purpose.
by jimnotgym on 1/9/25, 1:27 PM
by poulpy123 on 1/9/25, 1:19 PM
by foul on 1/9/25, 1:32 PM
by udev4096 on 1/9/25, 1:49 PM
by figassis on 1/9/25, 1:35 PM
by npteljes on 1/10/25, 11:01 AM
by amai on 1/9/25, 6:59 PM
That might be true, but businesses and governments are not.
by pixelpoet on 1/9/25, 12:57 PM
Visual Studio is also full of AI/Copilot junk now, and I've basically just had enough of their "not now" / "ask me again later please, I am a sucker" options when I really want "be ashamed for asking and never ask me again", all the user-hostile shit they pull... enough is enough.
by mrayycombi on 1/9/25, 2:08 PM
Dammit.
by Havoc on 1/9/25, 12:29 PM
...only one of those was a linux showstopper.
by pjc50 on 1/9/25, 12:59 PM
I agree that the 10/11 migration has been an infuriating experience for a lot of users. A Microsoft unforced error, seemingly in the name of insisting on forcing TPM on people.