by SuboptimalEng on 1/2/25, 4:37 PM with 11 comments
by modeless on 1/5/25, 1:23 AM
It's very cool!
by ripleyp on 1/5/25, 7:20 AM
The most interesting results I got were from having multiple "variants" and giving each variant parameters for their attraction to agents of their own/other type. Implementation-wise it was a variant tag for each agent and a matrix of attraction coefficients as a uniform. Playing with the params resulted in interesting behaviors, like one variant chasing another around while they both try to avoid a third.
If you're looking for an addition to this project, I'd recommend giving it a try!
by miketahani on 1/5/25, 2:12 AM
by namjh on 1/5/25, 2:58 AM
by floating-io on 1/5/25, 2:59 AM
Why someone would want to simulate a slime mold is something I don't understand, but more power to ya. =)