by doodlesdev on 1/1/25, 3:57 AM with 56 comments
by kbumsik on 1/1/25, 12:23 PM
We had a lot of Cesium 3D tiles of construction sites, captured by drones. It was quite easy to place them to Unreal engine. Is was fun to place random things in the map and mess around it.
by fsiefken on 1/1/25, 11:32 AM
Light Fields camera tech produces dynamic reflections due to capturing and interpolating reality itself, I wonder how well this can be simulated with Cesium Photogrammetry and the Unreal VR pipeline so you don't need an expensive Light Fields camera to produce similar realistic static VR scenes.
by ksec on 1/1/25, 6:32 PM
On the other hand there are some recent backlash suggesting these direction and default in Unreal is making games look worst. [1] [2] And Nanite may not be the silver bullet we were looking for.
[1] https://www.vg247.com/unreal-engine-5-has-been-a-disappointm...
by Stevvo on 1/1/25, 12:15 PM
by vouaobrasil on 1/1/25, 1:28 PM