from Hacker News

Show HN: Demo of my web game about social persuasion

by mbforbes on 12/21/24, 6:22 PM with 53 comments

I just released a free demo (no login!) for "Talk to Me Human", a game about social persuasion. You speak out loud to play a variety of conversational challenges, and the NPCs talk back.

I hope you enjoy, and would love to get your feedback!

  • by bturtel on 12/21/24, 10:51 PM

    I think this has a TON of potential. Situations like these are very non-obvious and anxiety-inducing for lots of people, so if you can make this a way for people to gain proficiency and confidence at navigating tricky social interactions, it could be a very powerful value prop. My only feedback would be that it took too long to get into the first challenge - lots of instructions / introduction / scene setting. Well done!
  • by mbforbes on 12/21/24, 9:32 PM

    Too late to edit, but I realized I should have mentioned: I'm happy to answer any questions, and field suggestions, about the tech stack or game design.

    The tech especially isn't rocket science (first time using Tailwind, FastAPI, and sqlite, which have all mostly delighted). While the game design isn't either, it's been interesting to think about how to do (LLM) conversations as actual gameplay, as opposed to purely ornamental. I think the tasks must feel objective and fair enough to be engaging as a challenge, while still being open-ended enough to reward creativity.

  • by thomashop on 12/22/24, 9:36 AM

    I made a similar experiment using the Hitchhiker's Guide to the Galaxy theme.

    Have you ever argued with a neurotic elevator? Try convincing this Sirius Cybernetics Happy Vertical People Transporter to go down!

    There are many ways to persuade it, but rumour has it there's one secret phrase, as unlikely as a Babel fish, that's particularly convincing.

    https://sirius-cybernetics.pollinations.ai/

    Don't Panic! (I made this. The source code is also provided)

  • by nousernamegiven on 12/22/24, 1:53 AM

    This is so cool! What a wonderful project. The art was great and the audio too!

    Feedback: I played through the cat scene and initially thought it was okay to wait 7 minutes before it opened (that felt reasonable). I was confused until the explicit instruction to convince the robot to let me in.

  • by Y_Y on 12/21/24, 9:28 PM

    I found it exceedingly frustrating. It seems to be well made, but a simulation of doing things I hate. Good job, I guess?
  • by gregsadetsky on 12/21/24, 6:39 PM

    Previously on HN: https://news.ycombinator.com/item?id=40091379

    Congrats on launching the demo version!

  • by monicaaa on 12/25/24, 12:56 PM

    Games that blend fun with skill development are a fantastic way to sharpen critical thinking and problem-solving abilities. In my experience, strategic games and puzzles—like chess, Sudoku, or escape room-style games—work wonders for honing these skills. They challenge you to think ahead, analyze patterns, and make decisions under pressure, all while keeping you engaged. Interestingly, apps like https://bbgogame.games/ are also gaining popularity for their unique offerings. BBGO is more than a gaming app; it combines entertainment with earning opportunities through casino, lottery, and slot games. With over 1 lakh active users in such a short time, it’s clear the platform is well-designed. While the games focus more on strategy and luck, they still require quick thinking and decision-making. If you enjoy gaming and are curious about combining entertainment with potential earnings, exploring BBGO could be worth considering.
  • by dash2 on 12/22/24, 8:09 AM

    I think it's a great idea, but I felt a bit uncomfortable being asked to "say anything" to persuade people. In the first two scenes, I would have just been honest in real life.
  • by ddrcoder on 12/21/24, 6:43 PM

    I played an earlier version of this game and I found it super compelling. Very different play experience from every other game I've seen. Fantastic application of LLMs.
  • by woolion on 12/22/24, 10:59 AM

    Interesting! I released JOBifAI which has as main gameplay challenge to persuade a boss in a job interview. I struggled to describe this aspect in my different pitches for the game, social persuasion is a great term, and I believe it's the main feature that is opened by AI.

    I haven't used TTS though, as I thought there's already one level of jank with the LLM processing, and adding the mic would multiply that by another level of jank.

    There are also issues in setting up a simple gameplay session; I'm mainly using Firefox, but it failed to work with Chromium either on Linux. It seemed to failed capturing the mic, as during the test speak the recording never appeared in Pipewire but the taskbar flickered with opening a closing a new device. There were no errors in the console though.

    https://store.steampowered.com/app/3248650/JOBifAI/

  • by hecanjog on 12/22/24, 4:54 AM

    I had a really good time interacting with this, from the standpoint of feeling like I was being heard without putting in special effort (I just spoke like I would meeting a new person, not trying to interact with a phone menu system) but otherwise early on I got creeped out by what seemed like testing an advertising feature. The narrator tried to get me to buy a fake something randomly after otherwise very terse interactions. I played it through to the end even though after the first try I failed and thought oh no I don't know how to interact with people, maybe I don't know how to interact with humans, etc, etc. The next time I tried I played through to the end easily. Be careful with presenting something that seems like an authority on a subject like social interaction. How can there be an authority?
  • by spacesanjeet on 12/22/24, 9:53 AM

    I like how it tells users that firefox doesn't support speech recognition.
  • by oakashes on 12/22/24, 7:13 AM

    This really feels like a glimpse at where video games are going, I felt like I could really enter into the character's role because what I said actually affected the dialog.

    That said, I ran into the same issue someone else mentioned where I really struggled to get my phone to accept single words without a sentence context, the color reading challenge was incredibly frustrating.

  • by chocoboaus2 on 12/23/24, 11:52 AM

    Take inspiration from this, it would be brilliant https://www.amazon.com.au/Never-Split-Difference-Negotiating...
  • by ted_bunny on 12/22/24, 3:40 AM

    This had the same issue duolingo's speech recognition gives me: single-syllable single-word audio is almost never picked up. The game starts with a yes/no question, locking progression behind this bug. Maybe my phone is too old.
  • by satellite2 on 12/22/24, 2:04 AM

    Maybe on mobile it could allow slightly more time to type?

    Otherwise it's pretty accurate, it's impressive.

    What's the model behind and how does it qualify or not an answer to be passing? (Maybe a sample prompt would be illustrative?

  • by mentalgear on 12/23/24, 11:22 AM

    Am I that untalented in manipulation to not even get past level 1 ?
  • by celestialcheese on 12/22/24, 3:36 AM

    This was great, I felt social anxiety and found myself getting flustered just like talking to cable company support. Could really see the potential as use in exposure therapy to overcome phone anxiety.
  • by Epitaque on 12/22/24, 7:38 AM

    Incredibly cool. I enjoyed playing it for a bit but was not huge on some of the characters or art. It'd be cool if you added a level editor so we can add our own scenarios
  • by dmarcos on 12/22/24, 9:47 AM

    Well done! Love to see innovation in Web games. Biz model also interesting. I didn’t see a login button. how do you identify paying users and store progress?
  • by nbgoodall on 12/22/24, 10:58 AM

    The mic wouldn't setup on Safari or Brave, but after trying Chrome... this is great! Nicely done, thoroughly enjoyed playing.
  • by krainboltgreene on 12/22/24, 2:59 AM

    The dialog in the game is incredibly plain. There's almost no emotion to any of the spoken dialog. The art is very off putting and lacks any cohesion. The "talk back" mechanic never seemed to actually pay attention to what I said.

    I think you could have spent the same time sitting down with a writer and an artist and actually made something much more interesting.

  • by Animats on 12/22/24, 4:47 AM

    That's cute. Reminds me of those old Flash dating sims on Newgrounds.
  • by astroalex on 12/22/24, 12:27 AM

    Fascinating game that is unlike anything I've played. Nice work!
  • by jaylane on 12/23/24, 2:05 AM

    This is already so fun, amazing job I purchased early access.
  • by graso on 12/22/24, 12:18 PM

    Cool! Do you plan to release other languages other than English?
  • by sinuhe69 on 12/23/24, 3:10 AM

    Social ranking? Social currency? Robots are filling all government positions? Sorry, sounds too much like China to me, so it’s a big NO.
  • by ThrowawayTestr on 12/22/24, 9:15 AM

    Stop trying to steal clips of my voice
  • by althea_tx on 12/21/24, 10:00 PM

    Really enjoyed this game. Well done!
  • by layer8 on 12/21/24, 11:48 PM

    First impressions:

    - Having to wait until the “say” segment starts in order for one’s speech to be recognized makes things unnatural. I can’t speak when I would intuitively speak.

    - Yang Lee (sp?) was immediately unlikable to me, so I stopped playing soon after.

  • by nobodywillobsrv on 12/22/24, 7:32 AM

    This looks really cool but anyone else also paranoid about dumping voice signature to random site?

    I mean in general, isn't it sort of a good way to capture voice data? Or is that no longer important? I remember some Canadian banks were using vocal Id recently.

  • by zh2408 on 12/24/24, 6:05 AM

    Very cool!
  • by LelouBil on 12/23/24, 3:19 AM

    I got the robot to say rainbow by using the word "colour" lol.
  • by superv0 on 12/22/24, 2:27 PM

    This is so cool! I've never played on a website like this before.