by whereistimbo on 12/18/24, 4:45 AM with 23 comments
by komadori on 12/18/24, 9:23 AM
It's great to see something similar on the effects used in driving games, which I always imagined to be akin to raycasting's vertical slices drawn horizontally.
by blackfur on 12/18/24, 9:12 AM
by zackmorris on 12/18/24, 7:14 PM
https://en.wikipedia.org/wiki/Mode_7
The article mentions about halfway down the page that what made the 80s road rendering technique possible was racing the beam. Where say an Atari 2600 would toggle the color at certain pixel counts as the TV's electron beam swept the screen, producing graphics that seemed otherwise impossible from such underpowered hardware:
https://en.wikipedia.org/wiki/Racing_the_Beam
https://www.youtube.com/watch?v=sJFnWZH5FXc
Some engines allowed for say 8 hardcoded sprites this way by toggling colors at each sprite's position, with various rules about overlapping, so sprites would flicker sometimes when they were next to each other.
by gnabgib on 12/18/24, 4:47 AM
2016 (115 points, 12 comments) https://news.ycombinator.com/item?id=14017574
2015 (148 points, 26 comments) https://news.ycombinator.com/item?id=8847063
by TacticalCoder on 12/19/24, 8:31 PM
Here's an example from the early 90s in a PC DOS game (Word Rally Fever, heavily inspired by Power Drift):
FWIW it was made by friends of mine, got published by Team 17, and I was a beta-tester of that one :)
by Netcob on 12/18/24, 9:54 AM
Mode 7 on the SNES was usually fine. I don't know how accurately it rendered a single flat surface in 3D, but it felt real enough and responsive enough. Except for the very rare cases where they simulated non-flat surfaces (Speed Racer, Super Off-Road), even though that was technically much more impressive.
The effect just didn't work for me - it didn't feel like turning, it just felt like what it was: The game displaying a "left turn" animation and telling you that your car will now start drifting to the right if you don't press left. And that felt more like playing a Game&Watch toy.
by elevationapi on 12/18/24, 10:57 AM
by a1o on 12/18/24, 8:17 AM
by toolslive on 12/18/24, 8:11 PM
by MaximilianEmel on 12/18/24, 6:21 PM
by erickhill on 12/18/24, 4:16 PM