by massung on 12/13/24, 1:44 AM with 0 comments
For now we've been just using plastic, red filters over our screens. What I was wondering was two-fold under the presumption that there are no stupid questions :-)
First, do any stargazing apps combat this at all by actually only using the red channel? Or maybe there's an iOS/Android "plugin" or system setting that can act as a pixel shader emitting primarily only the red channel?
Second, I've found myself wondering if that would even matter, or if the screen would still be emitting white light regardless of any color channel filters being applied by the renderer?