by chocmake on 11/20/24, 3:15 AM with 116 comments
by modeless on 11/20/24, 5:32 AM
I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.
by magicalhippo on 11/20/24, 4:48 AM
It's a shame later multiplayer games didn't pick up on the mutator concept. Being able to easily tweak the gameplay mixed it up and added extra challenge or fun.
by notamy on 11/20/24, 4:16 AM
by simonw on 11/20/24, 4:34 AM
by jonny_eh on 11/20/24, 4:45 AM
Update, found it: https://www.oldunreal.com/downloads/unreal/full-game-install...
by calmbonsai on 11/20/24, 4:21 AM
Here's hoping it can make a revival someday akin to City of Heroes https://www.polygon.com/gaming/471719/city-of-heroes-homecom... .
by Physkal on 11/20/24, 3:59 AM
by olliej on 11/20/24, 9:12 AM
I can kind of understand the behavior in the case of non-game software, e.g if a company makes a tool to do X, and someone wants to do X, you want them to buy the new profitable version not the old one for cheap/free. But I just don't think that applies to games - even a "remake" that is literally just a graphics update (no gameplay, UI, or anything changes, just increased asset resolution) people prefer the updated graphics so will generally buy that when it becomes available, but in the absence of such an update the old game is not competing for new ones.
by anotherhue on 11/20/24, 5:18 AM
Quick start instructions also pull UT from the archive https://github.com/NixOS/nixpkgs/pull/337069
by RajT88 on 11/20/24, 5:40 PM
I had worked all summer to be able to buy myself a computer for college (and made sure it had a decent video card).
I recall, some weeks into my Freshman year, one Saturday night getting a call from a friend of mine who lived down the hall, "Hey I'm at this party, and my friend (Jenny or some other common lady name) wants to talk to you". So he puts this girl on the phone.
Her: "What are you doing?"
Me: "Playing Unreal."
Her: "So, you're going to be doing that all night?"
Me: "Yes."
Her: "OK... I guess I'll talk to you later"
All these years later, I still think I made the right decision.
by tosmatos on 11/20/24, 8:23 AM
by deknos on 11/20/24, 7:51 AM
We should make a petition that they opensource the code at least for these two ones. i still have the CDRoms.
i even would buy it again, if that would make this more likely.
That being said, xonotic is a bit like it (and opensource) and there are maps like Facing Worlds available, but sadly no good npc / npc-way-mapping for it.
by nanna on 11/20/24, 9:54 AM
by paulryanrogers on 11/20/24, 4:01 AM
That said, it's appreciated.
by gadtfly on 11/20/24, 4:13 AM
by danpalmer on 11/20/24, 10:28 AM
by pests on 11/20/24, 6:44 AM
by pavelstoev on 11/20/24, 4:19 AM
by uslic001 on 11/26/24, 4:03 PM
by 8f2ab37a-ed6c on 11/20/24, 6:07 AM
by saithir on 11/20/24, 7:06 AM
If they actually cared they'd host (and more importantly, supported since they probably don't run on modern systems without some fiddling) those games themselves.
Not like they don't have a store with games or anything.
by astlouis44 on 11/20/24, 4:54 AM
by yakshaving_jgt on 11/20/24, 6:54 AM
by DerSaidin on 11/20/24, 5:57 AM
If your game has not been updated in N years... 1) Internet Archive can distribute it for free 2) Let people distribute modified versions that does not need license key or whatever copy protection.
Harder but extra cool: To get a UE royalty discount, put source code in escrow set to release it if game not updated in N years.
by PittleyDunkin on 11/20/24, 4:56 AM
by Andrew_nenakhov on 11/20/24, 7:54 AM
by blackeyeblitzar on 11/20/24, 4:58 AM