from Hacker News

Steam releases new built-in recording feature

by S0y on 11/7/24, 4:42 AM with 24 comments

  • by ChristianJacobs on 11/7/24, 5:53 AM

    I'm not the target audience for this, given that I don't post gaming videos online or share them with friends, but I think it's very nice how Valve is continuously creating cool new stuff for the masses.

    It's going to be an interesting time for developers playing with the new "events" API to find the right balance between too few and too many "events" to notify Steam about. Hope it won't carry too big a penalty for those not recording.

  • by jauntywundrkind on 11/7/24, 6:12 AM

    Absolutely super fire experience:

    > Timeline and Event Markers. The Steam Timeline appears whenever you’re actively recording. Timeline-enhanced games generate event markers as relevant game events happen. Steam achievements and screenshots automatically create markers as well.

    It's wild that games have done so so so little to expose the game to the world, to offer APIs. It's been Steam and a couple other major top-down drivers of yore (achievements) pushing games to think beyond the scope of the game window. Remarkable to me how close-minded & slow games have been, that they have to be pushed, to making the game relevant and interesting & enageable broadly.

    And a bit sad there aren't open protocols for games play with. It's various intermedies (each tied to their own marketplaces) or bust.

    Still, love to see it. And there's already a strong community of folks re-inplenting Steam SDK (ex: nucleus coop) at least, which is great.

  • by jdoss on 11/7/24, 6:42 AM

    The big question I have is how well does it work on Linux. I'd assume pretty well considering all of their work on making gaming on Linux a great experience, but if I stream on Discord my FPS tanks hard with an NVIDIA card and X11. I look forward to seeing how well does in comparison.
  • by markx2 on 11/7/24, 9:22 AM

    I've been using this on the Steam Deck for a while and it is excellent. I mainly use it to grab video of glitches or other gameplay / menu effects which I can then share with developers. Very handy.
  • by pensatoio on 11/7/24, 5:58 AM

    With screenshot and video recording built in for so many years, this kind of rolling recording is a natural fit. I suspect most gamers will ditch Nivdia ShadowPlay.
  • by thefz on 11/7/24, 11:28 AM

    That's cool, considering ShadowPlay breaks every driver update or two.

    Can't count the times I had to manually restart it because it was disabled for some reason.