by newobj on 9/24/24, 8:58 PM with 1 comments
Finally got back to a lifelong goal of mine, making an "indie" game. (Indie is subjective, but you get the drift.)
So, here it is: Ballionaire, a "fast-paced pachinko roguelike where strategy meets physics to create outrageous wealth!"
My influences were: Plinko(TM), Luck Be A Landlord, and Totally Accurate Battle Simulator. I was really fortunate because localthunk, the dev behind Balatro, noticed my game during its first month of development (October 2023) and boosted the game a bit amongst streamers, gaining me some traction/confidence, and enabling me to land a publisher.
"AMA"?
by atmanactive on 9/25/24, 12:09 AM